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A jam submission

NoctNagasView game page

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Submitted by Orve — 3 hours, 44 minutes before the deadline
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NoctNagas's itch.io page

Results

CriteriaRankScore*Raw Score
Stealth#102.7393.455
Kink#242.4513.091
Sound#242.2342.818
Play#242.5953.273
Aesthetic#252.6673.364
Novelty#292.4513.091
Narrative#301.5862.000
Overall#312.3062.909
Harmony#342.3783.000
Horny#351.6582.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you start early?
Noctnagas' initial commit was Jan 20. Before the jam started the game was entirely about controlling a grey capsule trying to not get pressed into walls by red ones in a small map made of simple cubes. None of the assets, shaders, or proper gameplay mechanics (like items, complex NPC behaviour and game overs, etc) were created yet.

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Comments

nevermind, i got it

my struggle is not being able to find enough keys to get through the checkpoints

Submitted

oh wow the atmosphere in this game is REALLY good, i was legitimately scared turning corners and trying to find my way through. the combination of dark and foggy lighting and the fact that i have zero spatial awareness really added to the game (though it certainly didn't help me win haha). even though there weren't many sounds i think they were used well - i swear every time i heard one of the monsters eat a probe offscreen i feared for my life. the monsters look fantastic too!

Submitted

I'm in love with the doalogue sounds <3 Gameplay/Menus have some kinks to iron out, but the concept seems novel and interesting. The visual style/corridors and enemies chasing you give me the Alien Isolation kinda creeps, amazing!

Submitted

Very interesting style, I don't think I've ever seen anything quite like it, and that's a rare sight in this age where everything's been tried. If the caves are fully randomly built every time, then that's an incredibly impressive feature that will make this game a true roguelike survival horror game in the future.

I like how it plays. The physics-based interactions between the player, monsters, tools and the environment feel organic and fun.

The sound effects work well, and a suitably moody ambient track would really bring the action to life. I definitely think there's a big audience out there for this sort of game, especially given the amount of innovative visual and gameplay design decisions it makes.

Submitted

Interesting! I never found the security checkpoint (assuming there even is one in the Lab 2.0 map?) but the aesthetics are quite choice, and it's the first properly stealth-horny game I've seen so far. Nice work. I'd love to see a more useful mini-map in the full version, but then I also have a bad sense of direction.

Developer

Thanks! Yeah the checkpoint is only in the main map which I unfortunately realized after the jam wasn't loading when you hit the start button. I'll release a quick fix for it after the jam is over though! A big request I've gotten is to put a player marker on the minimap, if that's what you mean? It's on my todo list!

HostSubmitted

whoa dang this is pretty cool

I love a lot of the aesthetic choices here: the critter designs, the cyan darkness/fog, the slight tilt of the whole world (which thankfully also applies to the controls) suggesting everything is a bit askew, the text physically following you around

also I'm a sucker for procgen and there are some nice touches there, like the tiny gaps they can't fit through but which take a teeny bit of finagling for me to fit through

I almost made it once but there was a critter right on top of the checkpoint and I was out of items so I think they are just smarter than me, rip