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Garden Guardians's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #10 | 3.846 | 3.846 |
Narrative | #16 | 3.231 | 3.231 |
Sound | #17 | 3.500 | 3.500 |
Kink | #18 | 3.654 | 3.654 |
Aesthetic | #19 | 3.808 | 3.808 |
Overall | #22 | 3.246 | 3.246 |
Harmony | #23 | 3.423 | 3.423 |
Play | #31 | 3.038 | 3.038 |
Ambition | #37 | 2.962 | 2.962 |
Novelty | #46 | 2.885 | 2.885 |
Horny | #59 | 2.115 | 2.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun concept, the small battle so far reminds me of quite a few rpgs with an interesting vore twist. I was a little confused by some of my actions but with trying them out I eventually got them around my head. The art was really cute and it would be amazing to see this get developed further. ~
This game certainly had a lot of thought put into it! How the actual systems work is very obscure, it’s not clear what the actions are doing, such as why one would vore their own friends. There’s a consistent vision, so hopefully there’s a larger game that comes out of this small one. Thank you for sharing with us! 💙
Cute. I like the character designs and there's some fun ideas in the combat system. Always nice to see a vore game where vore isn't just a loss condition.
A nice start for a cute vorey RPG. By the way, there's a Japanese vore game named Fromage, is that an intentional reference?
nah, we just wanted a cute-sounding name that was vaguely "not from here, exactly" but fit with the naming scheme
Real fun systems for a promising RPG
The character designs are adorable, rock on Fromage, Cheer and Jeer forever
I always enjoy seeing kinks directly incorporated into the gameplay! It's a short demo, but it's fairly functional and even already has a good bit of RPG battle tactics in it. The sounds and music bring the battle to life. The character designs are lovely and I like the way their poses switch based on what they're doing.
velvet is such a brat i love em
you are objectively correct thank you
Very nice sprites and dialogue. Would absolutely love to see this developed into a bigger game.
Pretty solid battle, though I do wish there was some indication of how much damage I deal to the enemy, since I couldn't tell which attacks were more powerful than others and how they differed (ex. smack vs bonk). Love the characters!
it's not properly explained in game - but smack is for high damage and bonk is for getting people out of guts easier.
the characters are really cute! i like when a game has a cute art style
the dialog is pretty funny, and it's a cute little battle system too, nice job!
I know it's very little content, but I love it! The art style is lovely and the character art is super cute. Sounds are fun and unique, though sometimes a bit abrupt as to when they start or end.
I love Velvet's demeanor and insults, it's silly and fun, and the little speech effect above the characters is a nice touch that for me adds a lot!
I managd to softlock when lint was both inside and outside squash and then squash got defeated, but other than that I had no issues, not even when playing through the unfinished battle. This has good potential for being a cutesy adventure game like classic paper mario or bug fables, it's a genre that I love dearly and this is a good implementation of it, even if the combat doesn't have the timed commands that I like so much.
The eating mechanic is super creative! Protecting allies by swallowing them whole when they get targeted is something I had rarely seen before, and this game makes it look super cute.
Over all, solid proof of concept with lovely art, I hope it gets expanded on someday!
Excellent art, and a great start to a game.
I love the character designs and the dialog, I cannot wait to see where this one goes!
it's a very good start looking forward to more from this project. especially love the Art & Sound effects. combats the weakest link I don't really know what's going on there. but other than that it's great
unfortunately the tutorial is one of the things that were cut for time, but it should be added to the game post jam.
Thanks for playing :)