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Dragon's Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #17 | 3.440 | 3.889 |
Kink | #46 | 2.654 | 3.000 |
Narrative | #61 | 1.524 | 1.722 |
Horny | #62 | 1.966 | 2.222 |
Play | #62 | 2.015 | 2.278 |
Harmony | #64 | 2.212 | 2.500 |
Overall | #65 | 2.015 | 2.278 |
Sound | #67 | 1.032 | 1.167 |
Ambition | #69 | 1.720 | 1.944 |
Aesthetic | #70 | 1.573 | 1.778 |
Novelty | #70 | 2.015 | 2.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A nice small game, reminds me a lot of those "jump" games on mobiles, except I guess this would be a bit more akin to a general platformer. It was quite difficult but was quite pleasant overall. Had a nice time trying to jump my way out. A short and kinky game that was a joy to play. ~
I tried to give it a decent amount of difficulty, glad to hear you had a good time, and thanks for playing!
Quite a short experience, but very on theme for the jam. I can interpret at least two kinks here that combine pretty well, though maybe that's just my interpretation. In any case they are very stealthy!
Not too much to comment on on my part, it was short and sweet, shorter than most entries but still a good effort, nicely done!
It definitely felt longer when I was designing it, but after a lot of test runs, I realized it was pretty short. Regardless, I’m glad you enjoyed it, thanks for playing!
I also couldn't get past the 2 small purple platforms my character kept stopping mid air, the stamina mechanic felt annoying and i couldn't understand it and just kept getting stuck in place. Funny game idea though
Sorry to hear you weren’t enjoying it, thanks for at least giving it a chance, though!
The platforming feels pretty solid for most part. This type of game may work better in sections, which can have shorter timers but less falling distance to set you back. The visuals could use some extra cues and variety, like maybe a crouching sprite and a bit of a shake when the lust bar fills.
Congratulations on making your first game! It's great to see that you didn't pick something too complicated, a small but fully functional project is a better way to start as a developer than by making something too ambitious and broken.
I had initially intended to include most of these features (sections, screen shake, and better animations), but ended up not having them functioning the way I wanted in time. Thanks, I’m really happy with this as my first game, especially under a time constraint!
hey congrats on making a video game!
having several types of platform is a clever idea for cramming some variety into a short game too, and they're even thematically appropriate
hmm i guess it's hard to say a lot since it's only a few minutes long
i hope you enjoyed the experience though, and that you keep at it if it's something you want to do more of
Thanks, I’m rather proud of how this turned out for a first attempt! I’d definitely like to keep making games, so hopefully I’ll be back again next year!
I couldn't complete the game because I didn't manage to pass beyond the point where you have a two small vibrating blocks at the right side of the screen.
I gave full points in the Stealth category, though. Because while the game is probably very dirty to you, it seems completely benign to a casual observer looking over your shoulder.
The controls are a bit jankier than I’d like, sorry if that gave you trouble on some sections. Regardless, thanks for giving it a try!
The gameplay is pretty fun! It’s a neat idea to manage both bars while platforming inside of the dragon, and I think you used them pretty well with the different obstacles! Definitely a fun speedrunning challenge.
Thanks for playing! Managing the two bars was the gameplay mechanic that I started off with, glad you enjoyed it!
Funny concept. Although the visuals are barebones, the color palette is well chosen and sells the setting. Our lady has left a lot of objects inside her inside though. Might want to get that cleaned out...
Learning to program in a month’s time went pretty well, but creating higher quality visuals still eludes me. Thanks for playing!
Wait so you didn't even know how to program before this? That's hella impressive, good work!
Kobold problems! I like how the little tail sprite flips up and down, that's a cute way to do a jump. The draconic mistress sure has a lot of difficult platforming sections down there...
Thanks for including a Linux build, also.
Thanks for playing! Hopefully the Linux build played well, I wasn’t able to test it as much as the Windows version.