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A jam submission

Me and My ShadowView game page

Platforming challenges, two at a time
Submitted by Pr0t34n — 12 hours, 48 seconds before the deadline
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Me and My Shadow's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (To Be Announced)#34.4844.667
Audio#43.6033.750
Overall#63.7313.883
Fun#63.7633.917
Innovation#83.4433.583
Visuals#133.3633.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
You controll characters with opposite gravity, the color

Controls to play your game:
arows move, cpace to jump (and again to double jump) wall jump my pressing the direction away from the wall(not jump button)

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Comments

Submitted

It is interesting, but only the wall kick is difficult to do due to the control system.

I gave up halfway through.

Submitted

nice game, but it is very difficult

Submitted

Clever use of the theme, and the mechanics were very fun. Visual and audio was also on point! Great job 

Submitted

Great looking game. Cool concept. Used the theme well. Totally easy to understand and play.

I found the jump controls a little hard to get used to. And the level with the double jump with the key over the spikes finished me. I just couldn't hit the timing on it, so eventually gave up.

Other than the difficulty ramp, I though the game was excellent.

Nice work.

D

Submitted

Neat game! Couldn't get past the last level. I figured out what I needed to do but it required too much precision for me. I'm not great at platformers though, so take that with a grain of salt. The simple art style works well with the black/white palette, and I enjoyed figuring out how I should approach each level. Nice work

Submitted

I had fun playing. I got stuck on level 5. I think that wall jump requires some extra code because it kinda hard doing it, at least for me. Overall, great game.

Submitted

Fun game, but got stuck on level 7. I cant wall jump upside down.

Submitted

This rocked. Feels like the dictionary definition "opposites" concept, and was very well executed through clever puzzles and a nicely scaling difficulty curve. I was stuck on level 8 (I think) but will probs come back and try to beat it. Congrats on a great game!