Everything looks and sounds clean the only issue is how to play it
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Green & Gray's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #6 | 3.333 | 3.333 |
Overall uniqueness of the game concept | #9 | 3.167 | 3.167 |
How well did the game visuals follow the SNES theme | #10 | 3.833 | 3.833 |
Quality and fit of sounds and sound effects to the game | #10 | 3.667 | 3.667 |
Unexpected or surprising elements in the game | #12 | 2.667 | 2.667 |
Overall | #12 | 3.111 | 3.111 |
Cohesiveness of game elements | #14 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The concept of the game is definitely one that can be built further upon and I think has great potential. As it stands, I think the game itself is a bit too simple and exploited. As a test after beating the game, I just started randomly putting things on the board until I eventually won.
- Didn't really understand the game even after instructions. Once I played a river and it just gave me a notice "Default Player wins!" and ended. Tried playing about 5 times, and I couldn't understand the scoring or what different tiles do.
- The game is unclear on what is the point
- The overall concept of an eco vs. industry resource card game is really strong. The aesthetics of a retro snes card game were nostalgic and nicely done. I had a bit of trouble figuring out the game mechanics/how to play, as other players noted in the comments. I would be curious to see the gameplay mechanics explained in an in-game tutorial somehow, but understand that could take significant development time. Did like the concept overall, and could definitely see how this could be flushed out and fine tuned over time. Cool stuff! :)
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