I don't play too many SRPGs but I know that it probably took a tremendous amount of time and effort. It shows and once you get into the gameplay loop it rules! The art and music were already fantastic to boot. For the gameplay my one recommendation would be some further visual indication of what phase of the turn I'm on.
The gameplay loop itself is satisfying once you get into it and I'd recommend it to SNES fans like myself!
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AFTOZOI WARS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #1 | 4.750 | 4.750 |
How well did the game visuals follow the SNES theme | #3 | 4.500 | 4.500 |
Cohesiveness of game elements | #7 | 3.250 | 3.250 |
Overall | #7 | 3.458 | 3.458 |
How well did the game follow the constraint | #10 | 2.750 | 2.750 |
Unexpected or surprising elements in the game | #10 | 2.750 | 2.750 |
Overall uniqueness of the game concept | #12 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Well designed, some early issues figuring out the controls. Didn't really understand how the constraint was applied if at all.
- Solid entry, fun to play for awhile, and I could tell a lot of work went into making this game. The sprites are really well done, detailed and visually interesting. The intro graphics and music paired really well with the story build up. The battle map system pays nice homage to Final Fantasy Tactics and other similar games. It would be cool to see more variations/details on the maps (trees, rocks, buildings) for a future longe version. I did run into some click issues during the tutorial--it's not apparent in game how to attack an enemy. Switching browsers seemed to help (best experience in Chrome). Really nicely done overall! Thank you to the developers/creators! :)
- I have to say, I was pleasantly surprised by AFTOZOI WARS! It really nailed that SNES vibe!. The pixel art was beautifully done, and you can tell how much thought went into the detail of the characters and the world around them. The animations felt on point too, which made the whole experience feel really polished. What really stood out for me was how well the gameplay and feel fit the SNES style. The controls were easy enough to get early on, and the game had a nice pace that kept me engaged without feeling overwhelming. For a project by indie developers—this is seriously impressive. I can tell you put a lot of heart into this, and it shows! Keep up the awesome work!
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