16 entries were submitted between 2024-08-30 04:00:00 and 2024-10-04 04:00:00. 57 ratings were given to 14 entries (87.5%) between 2024-10-04 04:00:00 and 2024-10-11 04:00:00. The average number of ratings per game was 3.6 and the median was 4.
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #1 | 4.750 | 4.750 |
How well did the game visuals follow the SNES theme | #3 | 4.500 | 4.500 |
Cohesiveness of game elements | #7 | 3.250 | 3.250 |
Overall | #7 | 3.458 | 3.458 |
How well did the game follow the constraint | #10 | 2.750 | 2.750 |
Unexpected or surprising elements in the game | #10 | 2.750 | 2.750 |
Overall uniqueness of the game concept | #12 | 2.750 | 2.750 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #1 | 4.833 | 4.833 |
How well did the game visuals follow the SNES theme | #1 | 4.833 | 4.833 |
Overall | #1 | 4.389 | 4.389 |
Unexpected or surprising elements in the game | #1 | 4.167 | 4.167 |
Quality and fit of sounds and sound effects to the game | #2 | 4.667 | 4.667 |
Overall uniqueness of the game concept | #3 | 3.833 | 3.833 |
Cohesiveness of game elements | #3 | 4.000 | 4.000 |
Criteria | Rank | Score* | Raw Score |
How well did the game visuals follow the SNES theme | #2 | 4.600 | 4.600 |
Cohesiveness of game elements | #2 | 4.200 | 4.200 |
Overall | #3 | 3.733 | 3.733 |
Quality and fit of sounds and sound effects to the game | #3 | 4.600 | 4.600 |
Unexpected or surprising elements in the game | #3 | 3.800 | 3.800 |
Overall uniqueness of the game concept | #10 | 3.000 | 3.000 |
How well did the game follow the constraint | #14 | 2.200 | 2.200 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #2 | 4.250 | 4.250 |
Unexpected or surprising elements in the game | #2 | 4.000 | 4.000 |
Overall | #4 | 3.667 | 3.667 |
Quality and fit of sounds and sound effects to the game | #4 | 4.250 | 4.250 |
How well did the game visuals follow the SNES theme | #6 | 4.250 | 4.250 |
Cohesiveness of game elements | #10 | 2.750 | 2.750 |
How well did the game follow the constraint | #12 | 2.500 | 2.500 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #4 | 3.753 | 4.333 |
Overall uniqueness of the game concept | #4 | 3.753 | 4.333 |
Cohesiveness of game elements | #4 | 3.753 | 4.333 |
Quality and fit of sounds and sound effects to the game | #5 | 4.041 | 4.667 |
Overall | #5 | 3.560 | 4.111 |
Unexpected or surprising elements in the game | #7 | 3.175 | 3.667 |
How well did the game visuals follow the SNES theme | #14 | 2.887 | 3.333 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #3 | 4.500 | 4.500 |
How well did the game visuals follow the SNES theme | #3 | 4.500 | 4.500 |
Overall uniqueness of the game concept | #6 | 3.250 | 3.250 |
Quality and fit of sounds and sound effects to the game | #6 | 4.000 | 4.000 |
Overall | #6 | 3.542 | 3.542 |
Cohesiveness of game elements | #11 | 2.500 | 2.500 |
Unexpected or surprising elements in the game | #13 | 2.500 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #1 | 4.600 | 4.600 |
Overall uniqueness of the game concept | #1 | 4.400 | 4.400 |
How well did the game follow the constraint | #2 | 4.600 | 4.600 |
Overall | #2 | 4.267 | 4.267 |
Unexpected or surprising elements in the game | #3 | 3.800 | 3.800 |
How well did the game visuals follow the SNES theme | #5 | 4.400 | 4.400 |
Quality and fit of sounds and sound effects to the game | #7 | 3.800 | 3.800 |
Criteria | Rank | Score* | Raw Score |
How well did the game visuals follow the SNES theme | #7 | 4.041 | 4.667 |
Quality and fit of sounds and sound effects to the game | #8 | 3.753 | 4.333 |
Cohesiveness of game elements | #12 | 2.309 | 2.667 |
How well did the game follow the constraint | #13 | 2.309 | 2.667 |
Overall | #13 | 2.791 | 3.222 |
Unexpected or surprising elements in the game | #14 | 1.732 | 2.000 |
Overall uniqueness of the game concept | #14 | 2.598 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #6 | 3.250 | 3.250 |
Overall uniqueness of the game concept | #6 | 3.250 | 3.250 |
How well did the game follow the constraint | #7 | 3.000 | 3.000 |
Cohesiveness of game elements | #7 | 3.250 | 3.250 |
Quality and fit of sounds and sound effects to the game | #9 | 3.750 | 3.750 |
Overall | #9 | 3.333 | 3.333 |
How well did the game visuals follow the SNES theme | #11 | 3.500 | 3.500 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #6 | 3.333 | 3.333 |
Overall uniqueness of the game concept | #9 | 3.167 | 3.167 |
How well did the game visuals follow the SNES theme | #10 | 3.833 | 3.833 |
Quality and fit of sounds and sound effects to the game | #10 | 3.667 | 3.667 |
Unexpected or surprising elements in the game | #12 | 2.667 | 2.667 |
Overall | #12 | 3.111 | 3.111 |
Cohesiveness of game elements | #14 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #5 | 3.750 | 3.750 |
Unexpected or surprising elements in the game | #10 | 2.750 | 2.750 |
How well did the game follow the constraint | #10 | 2.750 | 2.750 |
Quality and fit of sounds and sound effects to the game | #11 | 3.500 | 3.500 |
Overall | #11 | 3.125 | 3.125 |
Overall uniqueness of the game concept | #12 | 2.750 | 2.750 |
How well did the game visuals follow the SNES theme | #13 | 3.250 | 3.250 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #5 | 3.464 | 4.000 |
Cohesiveness of game elements | #6 | 3.464 | 4.000 |
How well did the game visuals follow the SNES theme | #7 | 4.041 | 4.667 |
How well did the game follow the constraint | #8 | 2.887 | 3.333 |
Overall uniqueness of the game concept | #8 | 3.175 | 3.667 |
Overall | #8 | 3.416 | 3.944 |
Quality and fit of sounds and sound effects to the game | #12 | 3.464 | 4.000 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #4 | 3.753 | 4.333 |
How well did the game follow the constraint | #5 | 3.464 | 4.000 |
Unexpected or surprising elements in the game | #9 | 2.887 | 3.333 |
Cohesiveness of game elements | #9 | 2.887 | 3.333 |
Overall | #10 | 3.320 | 3.833 |
How well did the game visuals follow the SNES theme | #12 | 3.464 | 4.000 |
Quality and fit of sounds and sound effects to the game | #12 | 3.464 | 4.000 |
Criteria | Rank | Score* | Raw Score |
How well did the game visuals follow the SNES theme | #7 | 4.041 | 4.667 |
Unexpected or surprising elements in the game | #7 | 3.175 | 3.667 |
How well did the game follow the constraint | #8 | 2.887 | 3.333 |
Overall uniqueness of the game concept | #11 | 2.887 | 3.333 |
Cohesiveness of game elements | #12 | 2.309 | 2.667 |
Overall | #13 | 2.791 | 3.222 |
Quality and fit of sounds and sound effects to the game | #14 | 1.443 | 1.667 |