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UP959759: Catch Me If You Can's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (most fun to play) | #46 | 2.711 | 2.875 |
Overall | #47 | 2.652 | 2.813 |
Innovation (most innovative idea) | #48 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Student Number
UP959759
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Comments
Really solid entry, I had quite a bit of fun with it. I'm not sure if there was an ending or if you just keep going to get the highest score you can, but some kind of timer/lives system would make the game more engaging. Nice job though!
I like the idea of the game, which is supposed to be challenging, trying to tap away and aim at the right ones.
But in the end, it wasn't really challenging when I found out that if you just Hold "Left Click" and slide the mouse to the right one has the same result as taping away.
Maybe a little background music would also make it a little bit more addictive.
Other than that, well done.
A very challenging and addictive game trying to catch the right one which I liked that there were two different ones within this, and having different spawn points across the screen worked as well for it to be the challenge, as mentioned by someone, the game could of been better with music and sound effects but for the short deadline I can understand why this was not included, overall a good game so well done!
Reminds me of CS:GO aim training maps quite liked it!
This was super fun! Would've liked music but all in all really addictive :D
Challenging little game, reminds me of Aim Trainer games a tiny bit. Difficult but not outside the realm of the average player's ability. Downloading and playing the game was very easy, with no issues. Well done!
There seems to be a slight issue regarding missing a green target or hitting a red target. When you make a mistake, the next target appears and disappears significantly quicker. This leads to a scenario where if you miss a green target and the next target is green, that appears and disappears quickly, which registers as a failure and starts the problem again. I had a scenario where this happened 8+ times in a row meaning I lost over 160 points at a rate that even professional FPS players would struggle to keep up with. In addition, the lack of feedback except for the score updated would make it a little tricky to determine whether you successfully hit the target. Finally, is this really a Single Control game? Moving the mouse & clicking?
In the end, this does the requirements in a way, with only minor bugs (if it is one) to be addressed. There is room to expand this and improve the polish of the game, but for the timescale that this project was made in, this is more than enough.