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Delivery Demolition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.500 | 4.500 |
Innovation (most innovative idea) | #1 | 4.769 | 4.769 |
Gameplay (most fun to play) | #3 | 4.231 | 4.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Student Number
UP940311
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Comments
This is honestly really impressive, everything from the gameplay, to the visuals and added humour elements within the game are all top notch. Really unique idea too, haven't seen a game with a similar style / concept out there at all. My favourite part of all though was definitely the variety of boxes and the crazy last level. Great job Nemo!
veryy creative consept was not expecting something this polished to come out of a one week project the only critisism that i would have would be the controles for doing an action to a box are a bit clunky and almost caused me to miss some of the boxes due to the time it take to select between the different options along with this the fire animation can cover the box behind it making it hard to see which operation to do other than that it was an amazing game and verry impressive that it was compleeted in the set timeframe
Firstly, thank you for uploading both an installer and a zipped folder of the game - I hate installers for small games but I can appreciate they're preferred for a lot of people. I'm a big fan of the music and the art, and there's a really nice difficulty curve to this. It's the exact kind of game I'd play a lot so if you worked on this more I'd almost definitely purchase it. Good job!
Wow! Was not expecting something like this with the short amount of time had, many different levels and goals to challenge the player to remember how to destroy the packages which made this concept idea work! sound effects were perfect and the game I feel was near professional standards especially with the pop ups for correct and incorrect. It is hard to find something negative about this game. Very well done!
This is a good game! I really like that you made a distinct story and the game was easy to understand without being too easy or boring. Nice visual style too!
A very impressive submission, it's crazy that you managed to submit something like this within the time limit! A very unique and funny concept, the very idea that this is what packages go through before they come to you is hilarious. I know it has been mentioned in previous comments but I'd like to reiterate the thumbs up icon showing up that large each time you performed the right action, perhaps if it could pop up above the score at a much smaller size it might work better.
I am extremely impressed, did you seriously make this in 6 days!? A clear and distinct visual style which made recognising what the player needed to look at very easy. Gameplay was engaging with a clear difficulty progression, simple mechanics with different scenarios rather than piling on mechanics. Soundtrack was non-intrusive and worked for the game. Writing and narrative was humorous and engaging, a whole story was there from start to finish. Downloading and accessing the game was simple with an available installer which is greatly appreciated.
I found that nearer the end of the game, as faster and faster actions were required, the menus became a bit finicky to navigate. There were times where I had the right input but the menu didn't register the hit, but some of those can be attributed to me just missing. The green/red mark every time something was accepted is nice, but can be a little obstructive when it covers the whole screen. Perhaps it would have worked better coming from the top of the pit, still within player vision but not covering a lot of screen space.
I would seriously consider keeping this in the reserve and working on expanding it when you have some free time. Because this is something that I can absolutely see on a marketplace and potentially even purchasing myself. Fantastic work!
In addition, is this a single control game. Doesn't moving your mouse and clicking count as two inputs. Didn't put this in my initial comment since I completely forgot.
Cheers man, thanks for all the kind words. Maybe I'll keep working on this if time allows me to.
My philosophy regarding the clicking and dragging of the mouse would be that the dragging of the mouse is more of an additive to the initial action, just like holding the button for longer or shorter periods of time adds on to the action as well. And if you don't like that answer, you can technically play the game without having to move your mouse at all...
Great game - tons of effort was definitely put into this! The visuals look amazing and the added bits like the end of shift report were nice touches and added to the player immersion. You should be really proud - congrats! :D
Thanks Vic! Happy that you liked it!
Very good game, you clearly put lots of effort into this and it pays off. The animations and gameplay are all really smooth, it very visually pleasing and is a unique idea. My only criticism (more of a preference) is that the thumbs up/down should be a bit smaller or out of the way as they get a bit annoying. All in all, an amazing game and very fun to play. Good job :)
Thanks Elliot, heard that the thumbs up/down thing was a bit disruptive so if I keep working on it, I'll definitely tweak that. Glad you liked it as well!