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UP2021826: Tapper Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Innovative | #62 | 1.701 | 2.250 |
Overall | #69 | 1.323 | 1.750 |
Best Gameplay | #70 | 0.945 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Game looks really nice however it does seem the new update has broken the game.
You might have broken the game with an update, because no matter what I do the ship doesn't hover off the ground.
From what I can see of what the game's supposed to be, however, it's a good concept.
I honestly have no clue how to fix it. It works fine when it comes to the unity editor but when I tried building the project it doesnt work at all.
Cool game, the controls seem pretty unique and the sprites are nice!
It might be a good idea to lower how quickly you rise / fall, as currently it's pretty hard to get yourself into the right position, also I'm not sure whether this was a bug or you simply haven't developed that far into the game yet, but upon killing all the enemies you never seem to progress into wave 2 as the UI would suggest. If the latter it may be a good idea to simply remove the wave counter to avoid confusion.
Great work!
Thanks for the feedback, I appreciate that you played my game. I just updated the version to remove the wave text as the freature wasn't completely developed before the deadline.