It's a good idea, but there wasn't a way to decide how much force you were hitting with which made it really hard to aim it. Otherwise it wasn't too bad. Nice obstacles, though I wondered about the T since I couldn't land on it or anything. I wonder if the next lvl was supposed to start at the next T but instead they just all started at the first T and you just had to go through all the obstacles to get to the new score pole. That could be a bug, for sure.
Play game
Go Golf Or Go Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #16 | 3.267 | 3.267 |
Graphics/Animation (or Imagery/Style) | #20 | 3.133 | 3.133 |
Technical Implementation | #22 | 2.867 | 2.867 |
Fun/Design | #22 | 2.933 | 2.933 |
Overall | #25 | 2.720 | 2.720 |
Music/Sound (or Tone/Language) | #26 | 1.400 | 1.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The level starts as a small distance between the flag and the ball, the level's difficulty curve still small.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Gdvelop5
Which diversifiers did you use, if any?
none
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