Good art style and concept! But the print string texts and visible sphere trace when enemies attack you is very distracting; these are good for developing and debugging, but shouldn't be in the final game. I personally feel the enemies take too many shots to kill. The game could definitely use more animations and particle effects, and make sure you set background music to "looping" because it just stops after a while. You have a good foundation here, would love to see you improve upon it in the future!
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Lyza Beam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 3.266 | 4.000 |
Audio | #8 | 2.245 | 2.750 |
Visuals | #10 | 2.654 | 3.250 |
Overall | #12 | 2.041 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you!
Yeah, we didn't have time to take the debug stuff out. Will definitely reupload later with them taken out as they should be
The different Laser Colours are supposed to increase your damage output, but that broke at the last minute (along with a lot else) and just change your Laser colour
The Animation Blueprint broke on the Tentacles at the last minute as well so they're just Anim Assets poked in. Will try and fix that for reupload too
And I absolutely will change the music settings, it was downloaded from freesounds at the last minute and just dragged and dropped into the level haha
Thank you for playing! 👍
Looks pretty nice overall. I was running into the same problem as Skye, though. Couldn't spend the coins to get more laser colors, which makes it difficult to impossible to progress. It'd also be nice, at least at the very start, if spawning monsters were only of the color(s) that you can defeat. I usually end up having to run away from monsters that I can't kill. Maybe switching colors by scrolling the mouse wheel would be slightly better than the radial menu. I also didn't see any visual indication of the currently selected laser color.
Monsters seem to attack only once (which leads to a funny exploit where you become invincible if you let yourself get attacked by four monsters, after which they create an impenetrable shield around you).
One more thing that threw me off a bit is that the aiming wasn't very intuitive. I can't quite express what it is, though. It seems to always hit where the crosshair aims, but there's something about the camera angle needed to aim at a certain position that seems odd.
I think this has a lot of potential. It looks like you've put a lot of effort into building a world, and I was looking forward to a boss battle with that kraken in the background but sadly couldn't make it that far. With a bit more work I think this could be a very entertaining game.
Thank you so much for this review! This means a lot
I managed to figure out why the Colour switch is so finnicky, the hitbox is barely larger than the Phonebooth and you have to literally rub your face against it when you have the correct amount of coins. A visual indicator would have slammed. Will look into it
The Monster Spawns and AI were an absolute nightmare, the impenetrable wall is hysterical to hear about xD
And Aiming was using Deproject Screen to World on the dot, which I was happy with (previous implementation was SO BAD), but I will give you is still turbo un-intuitive
If you do want to just fight the boss, you can just sprint to the end I've found before most of the Monsters spawn and spam at the base of the Kraken himself. Job done xD
We had a whole bunch of stuff that broke in the final hours of the Jam. Will definitely reupload when the jam is over
Seems like a pretty cool concept. Couldn't really figure out how to spend the 10 coins to get the laser colors, though.
- Skye
It seems pretty intermittent, I've had the same issue as you and sometimes it works and grants you new colours
It should just do a check if you have the correct amount of coins, it won't subtract them and the colour should just get added to the wheel. But honestly, no idea why it's not working 100% of the time
Thanks for playing!
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