was nice to see an incremental game not feel the need to use infinity numbering
nofool
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Enjoyed the idea, graphics were nice loved the characters, difficulty was a little easy. I enjoyed this however nothing drove me to play it twice or three times. even with the love of how the game looked. I think aesthetically you did amazing, your UI was functional and was a shame about your BG music. with some tweaking and scaling this could be a neat little game id try again.
an interesting take on resource management, BEAUTIFUL UI information displayed out well and clear. UI is a definite strength here . I wish there was some sort of indicator to explain whats happening when I stoke the fire (i assume heat increases) or salts reduce moisture but there was nothing I could find in the book unless I skipped over it.
A FANTASTIC JOB I enjoyed the improvements made and the reasoning for never seeing the dragon makes sense as disappointing as it is. I liked this had a few goes at getting a high score but couldn't quiet nail it.
not gonna lie I found my self having a few turns off this trying just to hit the gold dragon for 50+ died to burning a few times and bopped along to the Background Music. an Interesting take on the type of game you made and I enjoyed myself . I think I got to 410score
If I could give any advice to you I would take more pride in the presentation of your work. the game play side of your game is so clean and colour, theres a theme and its fun, I see you submitted nearly 2days early I think I would like to have seen you spend just a little more time on main menu and some screenshots really trying to sell your product.
I could imagine a mainscreen where you have an archer and a dragon breathing fire.
final thoughts though. I dig it the game loop or game it self really suprised me because I was shocked to the quality of product it was after looting at the Banner and main menu. Be proud of yourself and your hard work. I look forward to you participating in more jams and seeing where you grow
There was some cool UI elements and a few places where your strengths really showed,
I personally took the route of fixing the house $$ so in saying that meant I was greeted with the fickle hammer. I felt a few particles could of sold the impact of making impact with axe and hammer a little more as alot of the time I wasn't sure.
Personally I only have 1 thing id wish for in the future and its simple easy seeing your using godot but in your settings maybe consider adding a sounds scale or on off switch. your background music had moments of drowning out other sound effects
You should be proud of your efforts , I look forward to seeing you at the next JAM and see what else you can do.
I wanted to sit down and play dragons puzzles again, to see improvements I know youd made as we had talked about them on discord. Unfortunately It appears you have no download link anymore? or at least I couldn't manage to find one and it doesn't appear playable online.
from what I did play before close it was a nice little puzzler short and not too difficult ( I was able to beat it ) and I'm not a big puzzler player. Be proud you put in effort and IM excited to test and see what comes next from you.
Please correct me if I'm wrong and be happy to review and rate.
This game knows what it wants to be and executes it very well. a cute reversal of a common tale with well placed sounds to execute jump scares on unknowing bystanders. my wife and I enjoyed playing this game and giggled at some of cinematic moments. Thankyou for your submission
one critique if I may would be a sound adjuster as sounds were a little in my face at times. but over all not a problem.
Be proud of your efforts as now I have a memory of my wife and I enjoying our selves with a cute story.
TYVM
Big fan of the art in this game, cute and pixel too things anyone can fall in love with. At the beginning I didn't understand the purpose of the ladders but as the game progressed I realised your not ment to climb up them which you couldn't but jump on top of them.
level design was increasingly challenging and till at some point it started feeling very same and rushed.
I applaud your efforts and think you should be proud of what you have done and how its been presented.
WELL DONE
I enjoyed the concept but had a few bugs prop up I ALMOST WON TOO.
BUG# everyone got stuck in the storage room doing circles - it really slowed down delivery and ended in dragon winning
BUG# tributers got stuck on the mine on return. stopped tributes sadly.
I liked the idea, and concept of having to pay off the dragon, I think with some nicer models it couldn't been presented a little better. but over all I liked it
SUGGESTIONS: it would of been nice to be able to select what mines my miners were at. at times I had backed up miners I wanted to send to other mines. or simply trying to move people out of storage to ease congestion
CONCLUSION: feel proud of yourself there are some concepts here Id love to implement in my own games come the future. You should feel proud. I know you were sad about the yolo win condition which personally I felt was a decent achievement to kind of reach and a fair win condition. sadly congestion got me in the end. KEEP HEAD UP and be proud of your effort I look forward to seeing your next JAM RESULT.