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Galaxy Prophet - Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #3 | 3.801 | 4.250 |
Music / Sound Effects | #4 | 3.130 | 3.500 |
Overall | #6 | 2.907 | 3.250 |
Gameplay | #8 | 1.565 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was all the artwork created by the team during the jam period?
Yes, but I used photos from pixabay.com for some of the textures. They're public domain and don't require assignment.
Was most of the programming done during the jam?
Yes, all the coding was make during the jam.
Was all the music and sound effects created by the team during the jam?
All the bg music was made by the team, only the bell sound was from freesound.com
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Comments
Is a good art, visual and music, but for my taste, I play a little this type of videogames, because gameplay is slow and linear most of time; but good art!
For this type of game, and the short duratión, can be great more facial expresións.
We couldn't do much because of the duration of the game jam, but we'll keep that in mind.
Thank you for your comment :)
Really nice promissing game! I was already immersed in the story. The art is beautiful as well as the music. Not sure if the music fits the mood of the game, we need to see more before make up an opinion. Very good job!
Thank you very much!
Please stay tuned for more actualizations ^^
I love this art style, such beautiful colors! This was a short but sweet demo with pretty different outcomes depending on the dialogue choices.
I do want to see this continued as I'm curious to know more about this strange location the main character has landed into, and how she'd develop.
Thank you for your comment!
We're already working on it, please keep tunned ^^
Upfront I'm not a visual novel person but wow for a jam I'm impressed. Obviously the game is unfinished but the polish on display for what is there is quite impressive. I'd say that I didn't feel much incentive to explore all options for exposition considering the limited nature of the game, but I really did enjoy what I played. I think the only really lacking part, to me, was the main character's personality. I get that she is supposed to be the audience surrogate but either allowing the audience to forge a personality, or showing who she is, would go a long way in making the game feel engaging. Good luck on the rest of development, let us all know when it's done!
Thank you for your feedback :)
We do have a mechanism to forge the main character's personality, but we couldn't develop the story far enough to make it noticeable.