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Team Azule

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A member registered Sep 08, 2020 · View creator page →

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Thank you! Agreed there's definitely room for tuning the game up if we had the time.

(1 edit)

I wrote the game and my background is in film so that movie comment makes sense 😅

Thank you from the whole team for the kind words!

Thank you so much!

1. Thank you!

2. Our wonderful collaborator, DK on discord, made it. You can find their Instagram here: https://www.instagram.com/aluztraduz/?utm_medium=copy_link

3. Thanks for the suggestion, we’d definitely add that if we did it over again.

Interesting.  I think you have some very strong characterization and the art is quite pleasant, my main qualms lie in how you handle choice. It's very clear that you want the story to go a certain way, which is fine, but you introducing choice at all throws that of.  As a result you get 2/3rds of the game where you're essentially reading a novel... without any of the benefits of a visual novel. Either give meaningful choices or don't make me choose. That's a minor gripe however, overall a very strong start. 

Not quite sure how this fits the theme but a fun time regardless. It could definitely use a controls tune up but still a fun little experience. Would love to see more. 

I am confused on how this game works. Maybe add more info to the itch page? I like the music though.

I'm not into many games along these lines but I had a good time with An Eon Later. It's a fun little, seemingly endless, time waster. It never felt like my crew were in any real danger so it was more relaxing than intense, and the music conveyed that. I will say that one track did start to get annoying near the end so some variety would be great. Good job!

Upfront I'm not a visual novel person but wow for a jam I'm impressed. Obviously the game is unfinished but the polish on display for what is there is quite impressive. I'd say that I didn't feel much incentive to explore all options for exposition considering the limited nature of the game, but I really did enjoy what I played. I think the only really lacking part, to me, was the main character's personality. I get that she is supposed to be the audience surrogate but either allowing the audience to forge a personality, or showing who she is, would go a long way in making the game feel engaging.  Good luck on the rest of development, let us all know when it's done!

Hey, nice game! Loved the energetic music and the characters were very cute. I think that the level design could have used a bit more intentionality and fair challenge, but I was never confused where to go. I don't know if you use a color palette but doing some research into color theory could probably help your game be a little less harsh color wise. All in all a fun time :)