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A jam submission

Sailor's StoryView game page

Minamitsu-san suffers developer's whims
Submitted by Aeon (@fire_land_dev) — 2 hours, 26 minutes before the deadline
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Sailor's Story's itch.io page

Results

CriteriaRankScore*Raw Score
Story / Writing#54.1524.152
Use of Theme (Retroactive, Retrospective, Retro)#74.5454.545
Concept#174.0614.061
Overall#273.6363.636
Balance (Challenge and Fairness)#293.1213.121
Gameplay#313.2733.273
Visuals#313.6973.697
Audio / Music#423.0913.091
Use of Green (Green themes, style, use of Sanae/Mima, etc)#491.7881.788

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Aeon

Streaming Permission

Yes

Touhoufest Showcase Permission

No

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Comments

I was playing the game referenced in this game just earlier. Here is not the place to be reviewing that, though...

Your games are often very out-of-the-box, yet they always seem to hit. It's been a long time since I played Cave Story; it never hit me quite the same way it hit some people, but I still enjoyed it.

My earliest "game deving' was creating custom levels in Age of Empires. Not much programming involved, but you could setup conditions such as 'unit has entered an area' to trigger event, which is not that different from what I do for hit detection in all my Godot games. Modern game deving really is quite accessible.

Deleted post

What amazing!You worth all stars!

Is the game end after she left?

thats a cool story bro

Submitted

As a game dev, this was very touching to play. Best of luck with your upcoming Steam release!

Submitted

Out of all of the intros, I think this one might be the most "retro". Fantastic job.

Wow, it’s been years since I last played Cave Story. As always I really enjoyed your writing.

This reminded me of all that time I spent as a teen making custom maps in Age of Empires and later Warcraft 3. I still have a notebook with some of my ideas for a custom WC3 campaign, dated April 2012. The implications of a single spell (Doom) made my mind go wild.

I had ambitious ideas that never got anywhere, but if I had to say where I started, it would be there. I learned my if-elses in that game... How far we have gone, eh? Congratulations on your upcoming Steam release.

Submitted (1 edit)

That was a nice journey. Never played cave story but knowing the original works and motivations for why people have started to do what they do is always good to hear about. Hope you find success on your steam game.

Submitted

Bro you low key got me on tears, you awakened nostalgic memories deep within me, I forgot even cave story exists and yet you reminded me of many things, this felt less like a game and more like a journey, through your development process, and when you talked about how the tower was the first map you made, as a person who has been interested in game dev for a long time, your words truly reminded me of my starting days, I used to mod games and that's how I wanted to finally create my own ones, the music, sfx and your dialogue was nostalgic and melancholic to me, like I was reminiscent of the days when I used to dream of making something like this, and why I lost that spark, perhaps society made me sad, yet your game reminded me of my goals, and who I am truly, and why I used to enjoy games as a whole, anyway sorry for the rant, but your game truly made my day and perhaps made my year in more ways than one! thank you from the bottom of my heart! you are totally getting a 10/10 from me!