Yet another standout jam entry. Game Feel go brrrrrrrrr.
Play game
Mokou in the Chambers of Immorality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.511 | 4.511 |
Challenge | #1 | 4.383 | 4.383 |
Visuals | #1 | 4.723 | 4.723 |
Gameplay | #1 | 4.574 | 4.574 |
Audio / Music | #2 | 4.128 | 4.128 |
Use of Theme | #10 | 3.830 | 3.830 |
Concept | #15 | 3.936 | 3.936 |
Story / Writing | #41 | 1.638 | 1.638 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Trace, Saemi
Streaming Permission
Comments
Goodness, it's really fun. Also well crafted for such a short time!
Looks so good, BGM so good, and the controls feel so fine-tuned. The maps are really well-designed too, did you have the time to playtest them?also i spent an afternoon perfecting the game
EDIT: thanks for the tip, Trace! So I've updated my PB
Hey there! I really enjoyed your Jam Game for what was there<3 It'd be Cool if you were able to take this concept & "Flesh It Out" more ;}
- I find the theme pretty cool with limited colors, I see your inspiration's & good choice.
- It did get challenging just a tad, but in the limited time, it still felt gradual which is necessary for gamers both veteran & newbies to the playstyle.
- Story is simple but in time it could easily be built up, not a big deal here.[I think it'd be funny to see her react to her situations]
- music is fine for a Jam game
- I do like the limited environment..[brutalist w/ sawblades/guillotine.
- The idea that she's trapped & has to get out is fine, so somethings there.
- gameplay? I think there's alot you could do with it, what's there is fine, it works.. I like that she fireballs back and fourth.. When I would jump off a wall, I kept wanting to just fireball to the other side with more ease as in bouncing between walls with her fire ability. I think it'd be cool if she could rewind time in an instant with the compromise of infinite lives. maybe even having buddies she meets along the way & or a shop for certain abilities.. or a center hub?? idk just throwing thought out there.
- Anyway, I don't know if your even planning on going further with this game, but thanks for making it <3
Really polished look and feel! As someone who never got into hard platformers, I expected to spend quite a bit of time on this game, but it ended up being relatively easy, about 10 minutes to clear. The room I had the most trouble with was the "timed guillotine room", with the canon room being a distant second. Regarding those rooms, I don't think the vertical movement through wall jumping felt that fluid, compared to similar games. Too much horizontal movement compared to vertical, I think? It takes quite a few jumps to scale a wall. I'm not sure if this is a complaint or not (limiting player movement options is not bad, obviously, or we'd be flying in every game), but it might be related to why I struggled with those levels.
As a fan of other platformer games in the same vein, such as Super Meat Boy, Celeste, or dare I mention even the white palace section of Hollow Knight. Surprised by the fluidity of the controls considering it's a three day jam, but I suppose if you put your mind to it, you can make just about anything provided the will. Great little game, definitely a 5/5 overall!
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