Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mokou in the Chambers of ImmoralityView game page

Help Mokou escape a treacherous Dungeon filled with traps!
Submitted by Trace, Ahogames — 4 hours, 10 minutes before the deadline
Add to collection

Play game

Mokou in the Chambers of Immorality's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.5114.511
Challenge#14.3834.383
Visuals#14.7234.723
Gameplay#14.5744.574
Audio / Music#24.1284.128
Use of Theme#103.8303.830
Concept#153.9363.936
Story / Writing#411.6381.638

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Trace, Saemi

Streaming Permission

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Yet another standout jam entry. Game Feel go brrrrrrrrr.

(2 edits)

Goodness, it's really fun. Also well crafted for such a short time!
Looks so good, BGM so good, and the controls feel so fine-tuned. The maps are really well-designed too, did you have the time to playtest them?

also i spent an afternoon perfecting the game



EDIT: thanks for the tip, Trace! So I've updated my PB

Submitted

This is a very well polished jam entry, I really like it. The controls are very satisfying and the stage is very well designed. I also love the style of the game. Although the spikes on the cannon took quite a lot of lives for me to see that it's even there haha. Very well done!

(+1)

Hey there! I really enjoyed your Jam Game for what was there<3 It'd be Cool if you were able to take this concept & "Flesh It Out" more ;}

  1. I find the theme pretty cool with limited colors,  I see your inspiration's & good choice.
  2. It did get challenging just a tad, but in the limited time, it still felt gradual which is necessary for gamers both veteran & newbies to the playstyle. 
  3. Story is simple but in time it could easily be built up, not a big deal here.[I think it'd be funny to see her react to her situations]
  4. music is fine for a Jam game
  5. I do like the limited environment..[brutalist w/ sawblades/guillotine.
  6.  The idea that she's trapped & has to get out is fine, so somethings there.
  7.  gameplay? I think there's alot you could do with it, what's there is fine, it works.. I like that she fireballs back and fourth.. When I would jump off a wall, I kept wanting to just fireball to the other side with more ease as in bouncing between walls with her fire ability. I think it'd be cool if she could rewind time in an instant with the compromise of infinite lives. maybe even having buddies she meets along the way & or a shop for certain abilities.. or a center hub?? idk just throwing thought out there. 
  8. Anyway, I don't know if your even planning on going further with this game, but thanks for making it <3 
Submitted

Really polished look and feel! As someone who never got into hard platformers, I expected to spend quite a bit of time on this game, but it ended up being relatively easy, about 10 minutes to clear. The room I had the most trouble with was the "timed guillotine room", with the canon room being a distant second. Regarding those rooms, I don't think the vertical movement through wall jumping felt that fluid, compared to similar games. Too much horizontal movement compared to vertical, I think? It takes quite a few jumps to scale a wall. I'm not sure if this is a complaint or not (limiting player movement options is not bad, obviously, or we'd be flying in every game), but it might be related to why I struggled with those levels.

Submitted

As a fan of other platformer games in the same vein, such as Super Meat Boy, Celeste, or dare I mention even the white palace section of Hollow Knight. Surprised by the fluidity of the controls considering it's a three day jam, but I suppose if you put your mind to it, you can make just about anything provided the will. Great little game, definitely a 5/5 overall!

Developer(+3)

Thanks! As for doing the controls, the secret is to have played a lot of those types of games yourself so you know how they should feel, and also to have started and dropped so many platformer projects that hacking up a platformer controller code is something you can do in no time ;)