Play game
Mokou in the Chambers of Immorality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.511 | 4.511 |
Challenge | #1 | 4.383 | 4.383 |
Visuals | #1 | 4.723 | 4.723 |
Gameplay | #1 | 4.574 | 4.574 |
Audio / Music | #2 | 4.128 | 4.128 |
Use of Theme | #10 | 3.830 | 3.830 |
Concept | #15 | 3.936 | 3.936 |
Story / Writing | #41 | 1.638 | 1.638 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Trace, Saemi
Streaming Permission
Yes
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Comments
Yet another standout jam entry. Game Feel go brrrrrrrrr.
Goodness, it's really fun. Also well crafted for such a short time!
Looks so good, BGM so good, and the controls feel so fine-tuned. The maps are really well-designed too, did you have the time to playtest them?
also i spent an afternoon perfecting the game
EDIT: thanks for the tip, Trace! So I've updated my PB
This is a very well polished jam entry, I really like it. The controls are very satisfying and the stage is very well designed. I also love the style of the game. Although the spikes on the cannon took quite a lot of lives for me to see that it's even there haha. Very well done!
Hey there! I really enjoyed your Jam Game for what was there<3 It'd be Cool if you were able to take this concept & "Flesh It Out" more ;}
Really polished look and feel! As someone who never got into hard platformers, I expected to spend quite a bit of time on this game, but it ended up being relatively easy, about 10 minutes to clear. The room I had the most trouble with was the "timed guillotine room", with the canon room being a distant second. Regarding those rooms, I don't think the vertical movement through wall jumping felt that fluid, compared to similar games. Too much horizontal movement compared to vertical, I think? It takes quite a few jumps to scale a wall. I'm not sure if this is a complaint or not (limiting player movement options is not bad, obviously, or we'd be flying in every game), but it might be related to why I struggled with those levels.
As a fan of other platformer games in the same vein, such as Super Meat Boy, Celeste, or dare I mention even the white palace section of Hollow Knight. Surprised by the fluidity of the controls considering it's a three day jam, but I suppose if you put your mind to it, you can make just about anything provided the will. Great little game, definitely a 5/5 overall!
Thanks! As for doing the controls, the secret is to have played a lot of those types of games yourself so you know how they should feel, and also to have started and dropped so many platformer projects that hacking up a platformer controller code is something you can do in no time ;)