On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Mokou's Escort ServiceView game page

Submitted by Karine85, Zuomerika (@zuomerika), Eulogous (@eulogous), Anomalocaris (@anomalocaris19), WitherFlower — 42 minutes, 43 seconds before the deadline
Add to collection

Play game

Mokou's Escort Service's itch.io page

Results

CriteriaRankScore*Raw Score
Story / Writing#212.7682.923
Audio / Music#213.3143.500
Challenge#233.0233.192
Use of Theme#262.9133.077
Visuals#263.3873.577
Gameplay#292.7682.923
Overall#292.9503.115
Concept#362.8042.962

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Zuomerika, Eulogous, Anomalocaris, WitherFlower

Streaming Permission

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam HostSubmitted(+2)

Heck yeah, unique immortality mechanics

Having to basically control your character backwards by acting as a meatshield for Kaguya definitely tripped me up, but in a cool way. Presentation was also great, I'm a fan of this sprite style. You bet I played it multiple times to get those endings

(+1)

Short, slightly easy, but enjoyable!
I never thought I'd play an escort mission in a SHmUP game of all things!
And then the game gets saxxy in the second half

Submitted

Any chance of a Linux version? For some reason, Godot 4 games seem to really don't work with WINE for me.

Submitted(+1)

That moon medley is really nice; was cool to hear some old favorites. Think the only thing I would've wanted were sound effects for the enemies.

Submitted(+2)

I love the aesthetic, reminds me of the PC-98 games. I did not catch what triggered the ending while playing so it was a bit hard to gauge how I was doing. Otherwise, a really nice game!

Submitted(+3)

I love the style of the sprites and the music. Gameplay wise it plays like a standard touhou level, but there are no lives but getting hit affects your ending. I think the lack of background stage movement makes it feel a little static. The ending has some neat writing and the multiple endings are interesting to reach and read.

Developer(+1)

We did have a scrolling background loop made, but we couldn't get it working in time. Originally we had a tileset for Stage backgrounds ala SoEW, but we decided on something different. There were also Ending CGs planned, but we ran out of time.