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A jam submission

Roukanken Reflect ~ Duel Under Moonlit BlossomsView game page

"The things that cannot be reflected by my Roukanken...are next to none!"
Submitted by compactspice, lethe / dexter — 10 minutes, 59 seconds before the deadline
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Roukanken Reflect ~ Duel Under Moonlit Blossoms's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#104.0744.579
Overall#133.8404.316
Balance (Challenge and Fairness)#143.2783.684
Gameplay#143.7934.263
Use of Theme (Reflection)#153.6534.105
Story / Writing#242.3882.684
Audio / Music#243.1843.579
Concept#283.6534.105

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
compactspice, lethe

Streaming Permission

Yes

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Comments

Roukanken Reflect ~ D.U.M.B. is a really good game.
It's something about swordsmen parrying and sending attacks back to the sender, you know?

Said swordsmen also need to be aware of what they're doing, it cannot keep happening!

Submitted

That ending cutscene was beautiful. I liked the loop of the game and how the patterns varied as time went on to take advantage of the mechanics. Since the only punishment for getting hit is taking more time to beat the boss, I would like to suggest adding a "clear" timer to the game. People could share how fast they beat the game, and be encouraged to try again for faster times.

Submitted

Fun, but it felt a bit short and random, too. Why was Takane there?

Submitted

The game is really beautiful and the mechanic is fun. Reminds me of cuphead's parry system. Though it does need some more sound effects and some more faster patterns with less downtime between green bullets as i find it a bit too easy. Regardless one of the best entries of the jam.

Submitted

Intended or not, on Marisa’s spell card reflecting the bullets to the beat was very cathartic, awesome job.