Roukanken Reflect ~ D.U.M.B. is a really good game.
It's something about swordsmen parrying and sending attacks back to the sender, you know?
Said swordsmen also need to be aware of what they're doing, it cannot keep happening!
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 4.074 | 4.579 |
Overall | #13 | 3.840 | 4.316 |
Balance (Challenge and Fairness) | #14 | 3.278 | 3.684 |
Gameplay | #14 | 3.793 | 4.263 |
Use of Theme (Reflection) | #15 | 3.653 | 4.105 |
Story / Writing | #24 | 2.388 | 2.684 |
Audio / Music | #24 | 3.184 | 3.579 |
Concept | #28 | 3.653 | 4.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
compactspice, lethe
Streaming Permission
That ending cutscene was beautiful. I liked the loop of the game and how the patterns varied as time went on to take advantage of the mechanics. Since the only punishment for getting hit is taking more time to beat the boss, I would like to suggest adding a "clear" timer to the game. People could share how fast they beat the game, and be encouraged to try again for faster times.
Fun, but it felt a bit short and random, too. Why was Takane there?
The game is really beautiful and the mechanic is fun. Reminds me of cuphead's parry system. Though it does need some more sound effects and some more faster patterns with less downtime between green bullets as i find it a bit too easy. Regardless one of the best entries of the jam.
Leave a comment
Log in with itch.io to leave a comment.