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Sagume's Dream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #26 | 3.519 | 4.250 |
Story / Writing | #39 | 2.243 | 2.708 |
Concept | #44 | 2.760 | 3.333 |
Audio | #48 | 2.001 | 2.417 |
Use of Theme | #49 | 2.105 | 2.542 |
Overall | #51 | 1.932 | 2.333 |
Challenge | #51 | 1.001 | 1.208 |
Gameplay | #52 | 1.104 | 1.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very bold choice to make an authentic GBA entry, of all things. I'm very sorry the game did not work out, but I hope you will return to this project somewhere in the foreseeable future.
Oh hello. I'm sure you've read the others' comments but it does get stuck at the beginning cutscene. I'd love to see what you've made before the rating period's over!
sadly we are supposed to only rate the jam version. any changes/fixes made after the submission period ended shouldnt weight into the rating. so even if there is much more game to it, if it isnt accessible in the jam version because it stops in the beginning cutscene then we cant consider it into the rating. so as harsh as it sounds: this one's a bust.
would like to see what the game was supposed to be as well but only the broken version shall dictate my rating. that's just how it works.
That's too harsh. If a thing's unplayable, how do you call this a game?
At this point, I've seen plenty of jam games with unexpected game-breaking bugs that happen to a certain part of players because the bug doesn't happen on the creator's machine and does occur on others' computers. And more often than not, the bugs get hotfixed when there's a bug that prevents playing even a tiny part of the game whatsoever (at least from what I've seen thus far).
I say, as long as the bug fix doesn't alter the intended experience of the Jam release, you can send a fix. Like, hell, isn't that a shame to just turn away at the start cutscene? I didn't even get to make a button input.
same as aeon: just stop in the tutorial cutscene right after the following dialog:
tested with No$GBA (screenshot) and afterwards with VisualBoyAdvance... i mean on my totally legit GBA....
on a side note:
suggesting emulators on the game page is quite bold or rather risky
Emulators themselves are legal as long as they don't come with code actually taken from the consoles.
which they usually do because without the BIOS they dont work.
it seems like it simply stops after what appears to be the end of the first cutscene but hot damn!!!!!! look at that sagume sprite
programming for gba sounds very difficult i am sorry it did not work out in its entirety
I know it's unfinished, but I'm still impressed that you went for the .gba submission. The artwork that Sephi did for it is super cool.