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Gensokyo Night Chase: Overdrive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #9 | 3.884 | 3.941 |
Story / Writing | #11 | 3.537 | 3.588 |
Concept | #12 | 4.145 | 4.206 |
Visuals | #13 | 4.261 | 4.324 |
Overall | #18 | 3.740 | 3.794 |
Use of Theme | #19 | 3.595 | 3.647 |
Gameplay | #21 | 3.421 | 3.471 |
Challenge | #33 | 2.783 | 2.824 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is.... amazing. Seriously amazing. The fact that your team was able to create a game that is polished, atmospheric and well-optimized (it runs perfectly on my potato laptop despite all the complex 3D graphics going on) in 4 days amazes me. The way you weaved the characters and story into this cyberpunk, unnatural Gensokyo is also very clever. Great work!!!!!
A lot fun to move around and evade things, especially when you get the part where you can move on 2 axis, I found positioning myself between bullets worked very well and had a lot of fun doing it. However aiming bullets felt very awkward, especially at the start. As someone else said though, it's much better once you get closer to Doremy.
Hats off to show my full respect to your team, what a game.
The way you figure out how to weave Touhou lore naturally into a very unnatural environment while also finding places to make real world references ("You might not like it, but your kids will love it" resulted in a very foolish grin for me), is amazing. The world building and environment is top notch as well. I cannot get enough of it, and was honestly a little sad to beat it.
It *was* a bit opaque on the control end, and the DeLorean was very floaty with the bullets also feeling kinda odd, but I figured it out soon enough and progressed. Not sure if the lack of punishment for getting hit was a purposeful choice or not, but I personally enjoyed being able to fly around without fear of having to start over. Even that felt somehow natural, considering the plot!
5/5, would play again.
This game is super cool! The screen performance is very comfortable, the hand feel is also in place, and the gameplay is eye-catching. Love it so much!
cyberpunk toho project, who woulda thought it possible
it is a bit hard to control what with the way the delorean tends to shoot toward the center instead of where i yell at it to go and how opaque it is
when you get closer to doremy's ship it gets a lot more manageable though, if the entire game was that close there wouldn't be many problems
looks great though with talksprites and 3d stuff
What a completely executed aesthetic, wow! I might would start using screensavers again if this was one. XD
Some parts dragged on for kind of long with just a lot of sets of enemies.
"Then let us show you how we do it in Gensokyo." Nice.
The style in this game is off the charts. It's also really impressive how you were able to connect the aesthetic to Touhou's own lore in a natural fashion (the original Dream World already had grids for example). The game's fun to play (albeit I couldn't actually tell if there was a punishment for getting hit or not), but I think what stood out to me the most was the world your team managed to create. It's so intriguing and fascinating to explore. Fantastic work!
9/10, Let's say lack of "Quit" function and my own Lifebar is just because of lack of time. Overall idea is just great. Reiminator. OREIRO!