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A jam submission

Gensokyo Night Chase: OverdriveView game page

A Digital Frontier to Reshape the Gensokyo
Submitted by Hefan — 2 hours, 58 minutes before the deadline
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Gensokyo Night Chase: Overdrive's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#93.8843.941
Story / Writing#113.5373.588
Concept#124.1454.206
Visuals#134.2614.324
Overall#183.7403.794
Use of Theme#193.5953.647
Gameplay#213.4213.471
Challenge#332.7832.824

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

This is.... amazing. Seriously amazing. The fact that your team was able to create a game that is polished, atmospheric and well-optimized (it runs perfectly on my potato laptop despite all the complex 3D graphics going on) in 4 days amazes me. The way you weaved the characters and story into this cyberpunk, unnatural Gensokyo is also very clever. Great work!!!!!

Submitted(+2)

A lot fun to move around and evade things, especially when you get the part where you can move on 2 axis, I found positioning myself between bullets worked very well and had a lot of fun doing it. However aiming bullets felt very awkward, especially at the start. As someone else said though, it's much better once you get closer to Doremy.

(+3)

Hats off to show my full respect to your team, what a game. 

The way you figure out how to weave Touhou lore naturally into a very unnatural environment while also finding places to make real world references ("You might not like it, but your kids will love it" resulted in a very foolish grin for me), is amazing. The world building and environment is top notch as well. I cannot get enough of it, and was honestly a little sad to beat it. 

It *was* a bit opaque on the control end, and the DeLorean was very floaty with the bullets also feeling kinda odd, but I figured it out soon enough and progressed. Not sure if the lack of punishment for getting hit was a purposeful choice or not, but I personally enjoyed being able to fly around without fear of having to start over. Even that felt somehow natural, considering the plot!

5/5, would play again.

Submitted(+2)

This game is super cool! The screen performance is very comfortable, the hand feel is also in place, and the gameplay is eye-catching. Love it so much!

Submitted(+3)

cyberpunk toho project, who woulda thought it possible

it is a bit hard to control what with the way the delorean tends to shoot toward the center instead of where i yell at it to go and how opaque it is

when you get closer to doremy's ship it gets a lot more manageable though, if the entire game was that close there wouldn't be many problems

looks great though with talksprites and 3d stuff

Submitted(+2)

What a completely executed aesthetic, wow! I might would start using screensavers again if this was one. XD

Some parts dragged on for kind of long with just a lot of sets of enemies.

"Then let us show you how we do it in Gensokyo." Nice.

Submitted(+3)

The style in this game is off the charts. It's also really impressive how you were able to connect the aesthetic to Touhou's own lore in a natural fashion (the original Dream World already had grids for example). The game's fun to play (albeit I couldn't actually tell if there was a punishment for getting hit or not), but I think what stood out to me the most was the world your team managed to create. It's so intriguing and fascinating to explore. Fantastic work!

(+2)

9/10, Let's say lack of "Quit" function and my own Lifebar is just because of lack of time. Overall idea is just great. Reiminator. OREIRO!