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A jam submission

Touhou LoveLineView game page

Rhythm game about saving love
Submitted by EasternMouse (@easternmouseen), CYCzen (@CYCzen), Muzilana (@Muzilana1), Iced_Lemon (@Iced_Lemon_Draw) — 6 hours, 44 minutes before the deadline
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Touhou LoveLine's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.5174.517
Challenge#113.4143.414
Gameplay#113.6903.690
Visuals#154.0344.034
Overall#173.7243.724
Concept#193.8283.828
Use of LGBT Themes#213.0003.000
Story / Writing#262.2072.207

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
EasternMouse, Iced_Lemon, CYCzen, Muzilana, lapspider45

Streaming Permission

Yes

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Comments

(+1)

Quite nice rhythm game, its very very hard to see some notes depending on the angle and the hard difficulty, I guess there's no extra stage after unlocking everything, quite sad.

Art is very nice, models are amazing, some of the movements are a little off, but that can be fixed, quite hard to get an A, I got c so often even if I thought I was doing just fine.

(+1)

A decent take at a novel kind of charting for rhythm game. Unfortunately, I didn't enjoy it much.

But first, saying this real quick: the calibration was not useful to me, I fared way better when I reset the offset settings. 

Now, the big fish (this is based on one of the earlier builds, when Jam ratings were open 2 days ago, so I don't know yet if updates happened): this sure is a novel charting system, I've never seen something like this before, but I think it really needs improvements (if there are any possible). The main issue I have with this is that quite often, some arrows are so close together they hide the next arrows! This is not good for a charted rhythm game! The other big issue is the held notes: they don't look different enough from the normal arrows, that led me to missing held arrows a lot. Either that, or the "Hold" prompt just doesn't stand out well enough from the "chart line".

A real shame because the songs in there are bangers.

Submitted(+1)

I'm really bad at rhythm games, so there's not too much for me to say here. I liked the art and how the notes were presented-- had a way more relaxed vibe than other rhythm games I've played.

While I don't think the songs themselves were very hard, some of the notes seemed harder to hit than they should've been-- as other people have mentioned, the notes get kinda bunched up, which makes them a little hard to distinguish. Also, the timing for hitting notes seems kinda early. On another note, it was really hard for me to tell when an incoming note was supposed to be held. There's a visual indication, of course, but it often passed me by and I'd "miss" the holding-note because I thought it was a normal tapping-note.

In short, 'twas very cute but hard for me to get to grips with.

Developer (1 edit)

I'm glad you found it relaxing on current Normal mode.

Hold notes having better distinction is coming, and I'm trying something to do with clumping of notes.

As for early timing, that could be because calibration in beginning of game, it adjusts when note should be pressed to fit the game and if you did it wrong - may mess up a bit. Maybe it's worth to try calibrate again, as you got better grip on game after playing it? Calibration can be done in Settings again.

Submitted(+1)

Super cute. Always happy to see Alice in these games! 

I feel like it was counting notes as misses when I was definitely hitting them on the beat. Also, it was kind of hard to see the held notes on top of the line where all of the notes were showing up.

Very nice, though! I loved the animations. 

Submitted(+1)

Very nice, and cute. I don't often see proper well-put-together rhythm games like this in the game jams so this was refreshing.

Scoring feels suuuuper strict though. Feels like perfect notes are really hard to hit, and even when I full combo a song, zero misses and twice as many perfects as the level below it, it still gives me a C. Ouch...

Developer(+1)

Haha, yes, I myself barelly was getting A on Normal...

Thinking maybe Good should count not as 1/2 of Perfect, but as 2/3 (in percentage rate, where rank comes from), or maybe window for perfect should get bigger?..

Submitted(+1)

I like the concept and the presentation is pretty good. The animated characters look a little bit uncanny but cute art style regardless.

I... don't think calibration works very well? My initial calibration gave me +100ms audio latency and +35 video latency, and it became almost impossible to hit Lovely notes so I had to reset both back to +0ms. I don't exactly know how latency stuff works under the hood either so maybe an explanation is needed....

Like others mentioned the charts are accurate to the music but they feel... cluttered? This is especially relevant during sharp curves in the chat, the notes all bunch up and it's hard to see where and what to do. The hold notes aren't very visible, either...

It's a good game! It just needs a lot of work, that's all. Good work nevertheless!

Submitted(+1)

Touhou Groove Coaster is a great idea with lots of potential, and I love that you really went for it here. The character models are very cute, to boot. The game itself can suffer from spacing issues, as some of the other commentators have noted. I often thought I was meant to do a rapid double tap on what turned out to be a short held note, for instance. I also wish there was more of a story here, as I was curious as to why each character was chosen, why they were being saved and who they were dating. But all told, this is a solid effort that I hope get a chance to be developed fully after the Jam!

Submitted(+1)

groove coaster? who coulda guessed. i've played a bit of it before, so it should not be too hard (this is me pretending to say these words before playing it)

because in truth it is QUITE hard with the way the notes are packed together. i used to play a lotta onehand stepmania so the inputs aren't killing me but just trying to see what the next note is is quite difficult. i was never really good with taiko having two inputs in the same lane, let alone four, and all so close to eachother. massive improvement just by zooming things out, speeding the cursor up, and spacing out the notes to compensate. especially jumps are really hard to recognize here

i was mostly playing hard mode but when i tried one on normal it was the same issues just didn't hurt as much

but you know other than that fairly cool, the music is great and the audio/video latency options and all the audio settings are very nice. doesn't look like there's any desync or anything, and the lil skeletally animated tohos are good

stopped with 3000 love points. i assume extra or something unlocks when you fill up the bar again, so i might come back later and do that.


finally

Developer

Actually, nothing is unlocked at 9999 points, it just shows like that when no more rewards are in list, altho maybe would be better to hide progression bar then, and show only points (which can be bragging rights or used in future updates)

Sad to hear rhythm player thinking Hard is clumsy and Normal is not saving situation, oh well. I'll try to experiment on speeding up cursor... 

Submitted(+1)

i am sorry! i did not want to be too cruel since there is clearly a good amount of work put into it but truthfully i did find it hard to control

my suggestion about speeding it up is just based on my limited experience with groove coaster, and comparing the two it just felt like speed was what made one harder to read than the other for me

maybe there is a better solution! i do not know it is your game good luck

Submitted(+1)

Good concept executed well, and I was surprised by the amount of songs in the game. Normally, the biggest problem with jam rhythm games are the charts desyncing with the music. In this regard, I think LoveLine actually succeeds pretty well. However, I think where the game does falter a bit is the charting. Not because it's off, but because it's cluttered. The sections that have rapid uses of the same notes or alternate between different notes for 20 in a row are often hard to read, which makes it difficult to get rhythm down. Because of that, I generally liked the easier tracks.