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A jam submission

ひじみこ ~ Letters of Transcendental DesiresView game page

A verbose story about a war between Taoists and Buddhists and emotions that transcend everything
Submitted by hoshizoraAKARI (@HoshizoraAKARI) — 10 minutes, 51 seconds before the deadline
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ひじみこ ~ Letters of Transcendental Desires's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative / Writing#202.2672.818
Audio#222.1212.636
Use of LGBT Themes#232.1212.636
Visuals#232.4133.000
Gameplay#241.9012.364
Concept#242.6333.273
Overall#242.2432.788

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Brauny74, hoshizora, t.ginen, Haedes, gatomon20xx, Big Gay Dinosaur

Streaming Permission

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Comments

It's a really cool take on the TD genre! The forking mechanic to sort the fairies is genius. I also really enjoyed the writing.

The others below already pointed it out, there's a number of bugs and need to improve the quality of life features. The main gripes I have: the "redirecting zones" are too big. I think what would allow much needed tighter control over the forking mechanic is a way thinner redirecting zone, or even making it a line. That way if a fairy passes it, there's no ambiguous turning back and most of all no trying to separate stacked fairies.

Also I found that it's due to the arrow signs that fairies just hug walls (maybe?)? I show it in the video I made below (which is a showcase of this Jam's games)
https://youtu.be/DgMV-QbPx7g?t=4521

Submitted

cool jamming i likey bloons

waves seem to take quite a while to show up, upwards of like 3 minutes. no idea if they are gettin stuck on collision or what so i wasnt able to play every stage but still cool. big art is very nice and hud is pretty visible and helpful

uhh the 5 cost towers can miss a lot since the bullets they shoot are slower than the fairies thats it bye

Submitted

While it feels a bit unpolished (UI is clunky, waves often seemingly failed to start, and I could trap enemies to death at the front by constantly changing directions), there's still plenty I liked here. Portraits are very pretty, music is good, dialogue is fun, and I like the concept of a tower defence game with directable lanes. Tower designs are neat too.

Submitted(+1)

I think the fairy designs are cute and I like the portrait art

Submitted(+1)

I do like a good tower defense game. Is this good? Well, it's interesting and almost playable, so it could have been good.

  • For some reason, the first wave of any stage takes a long time to enter the screen. Stage 2 seemingly softlocked the second time I tried to play it, with the first wave failing to appear at all.
  • I like the idea with the junctions, this is why I think the game is interesting. However, as it is now, it is both abusable (since you can make the fairies get stuck by spamming it) and hard to use, since it's hard to separate out the fairies carrying letters without also letting through some bad fairies.
  • Upgrading the towers doesn't seem to actually cost anything: it just checks that you have the required funds, but doesn't subtract the cost from your resources.

The first two points are the biggest issues, and makes the game hard to even play. To fix the second issue, the fairies might have needed a few extra states to prevent them from taking directions from the same sign twice; that's how I would have solved it, at least.

(+1)

Thank you for the criticism. I had little time to actually balance the waves and to properly test the game, so yeah, sometimes the game bugs out hard. As for the movement, there's basically an invisible wall, which they just build a path around. To be perfectly honest, I am thinking, that I either should've just make it visible to the player, so they would have a better idea of what's going on, or make it tighter, so fairies won't return even after moving into the path this much.
As for the towers upgrading, you are right, I forgot to add the code to substract money.