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Guntrast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #5 | 3.569 | 3.769 |
How well does the game fit the themes? | #7 | 4.006 | 4.231 |
Overall | #9 | 3.484 | 3.679 |
Did you make it in 3 hours (put 5 by default) | #10 | 3.787 | 4.000 |
How much do you enjoy the game overall? | #10 | 3.278 | 3.462 |
Audio | #10 | 3.132 | 3.308 |
Gameplay | #13 | 3.132 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~3h 30m (1person 3h, 2nd: 4h)
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Comments
106!! Awesome use of the theme, very nice work!
I like this, it was a little unclear at times but it had lots of interesting possibilities :)
Cool idea and I think the graphics were amazing. Send me your shader please haha
Thank you! Actually it's not a shader, it's sprite mask ;)
Very nice idea ! Love the promotion upgrade
I believe I got to 70 ish maybe higher, definitely got a promotion. But I do like the promotion feature, and I am not sure if there are more but it would be nice to see other ways it could expand with that!
Fun to play. I like the concept of substract colors.
very original gameplay. but i just ended up shooting randomly while spamming the A button lol
Hi! Thanks I found that exploit too xD
Game gets harder when you reach score of 40 (or 50?). Usually our games were quite hard to grasp so we decided to do some balancing and onboarding this time. That's also probably why we slightly exceeded 3h :( .
Pretty fun to play :)
Wish I could see the whole colour wheel with the selected colour highlighted so I'd know which way to rotate it
Thanks!
Yes, that is something that is lacking in the UX department. We had to hide the color wheel because that would provide a way to cheat (you would easily see the opposite color). But after shooting 20 creatures you get access to full color wheel and you can see how the colors change in each direction.