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A jam submission

Bullet TimeView game page

Project made during the 115th Trijam !
Submitted by Kilian Bry (@KilianB_) — 1 day, 16 hours before the deadline
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Bullet Time's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#174.6724.900
Audio#192.9563.100
Overall#252.9243.067
How well does the game fit the themes?#263.4323.600
Visuals#292.1932.300
How much do you enjoy the game overall?#302.0982.200
Gameplay#302.1932.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+3)

Pretty neat idea though a little more polish would've helped a lot.

The game was too easy without the need for the slowmo for a good chunk of gametime and the bug  where cubes spawned during slowmo don't slow down too harmed the experience a lot though I'm sure these will be fixed. Personally, I would've preferred that your character moves during the slowmo and that the spacebar be held rather than toggled(though this could be extremely subjective).

I think the idea was pretty cool though and would love to play a more polished version of this! Hope you develop it further and I wish you the best of luck if you do.

Submitted(+3)

I dig the concept and the ideia! The execution lacks from some polish and well pre-thinking, my game suffer for the same sin! hahaha

Great Job!

Submitted(+2)

Nice concept, but drag and drop mechanic wasn't useful. If I could drag them to make them collide between them, It could be interesting.

Good job and keep going!

Developer(+1)

Thansk ! We thought about it but couldn't implement that during the 3 hours ^^"

Submitted(+2)

nice concept ...but could have been implemented in a better way ...

Submitted (2 edits) (+3)

It's a neat idea, but whenever I stopped time, I ended up dying before time resumed, since I can't move out of the way of bullets that spawn while time is still stopped. As such, it's actually safer to never stop time. Still pretty neat, though.

By the way, I'd strongly recommend adding a thumbnail image for the game page. Per the rules, you don't have to count making your game page as part of your 3 hours, so it's fine to do it afterward.

Developer(+1)

Thanks for your feedback !  Yeah, the thumbnail image will come asap, and for the time stop, we wanted at start to just slow everything, including the player, but we changed it. Could test it though

Submitted(+2)

Interesting idea but the drag and drop mechanic is useless.

I would made the bullets follow the player and then the dragndrop mechanic would worked out.

Submitted(+3)

Fun concept but too easy to play, don't fear to crank difficulty to eleven!

Developer(+1)

Will do  ! We couldn't test the difficulty so yeah, it's not very balanced ^^"

Submitted(+4)

Pretty cool idea - sadly the implementation feels a little clunky.  A few points:

1. The bullets have to be big enough so you can grab them easily, yet small enough so that multiples can be on the screen so that you have to actually use the slowmo. I think they are too big right now.

2. The pacing is too slow. The first minute I can just stand in the middle , moving slidely to the side to dodge . I wanna use that slowmo to do cool things not watch bullets fly-by :(

3. Why can't I use bullets as shields? I really want to drag bullets into other bullets to destroy them - might not be realistic, but could be fun.

4. Only bullets on screen and the player are slowed down. So... bullets that spawn while you are in SlowMotion come at you at normal speed while you are slow.

Quite a lot of points I know - but I really like the concept so I took my time to dig a little for the reasons it didn't work for me.

Visuals and audio are great though. Maybe you can fix 3 and 4 - that would make the game so much better :)

Developer(+2)

Thanks ! Yeah, there are many things to improve, but we're proud we finished in 3 hours ^^ We're thinking about working a bit more on it, and your feedbacks are welcomed !