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Drag'n'drop Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #8 | 3.719 | 3.900 |
How much do you enjoy the game overall? | #14 | 3.242 | 3.400 |
Gameplay | #16 | 3.146 | 3.300 |
Overall | #23 | 3.131 | 3.283 |
How well does the game fit the themes? | #23 | 3.719 | 3.900 |
Did you make it in 3 hours (put 5 by default) | #26 | 3.432 | 3.600 |
Audio | #29 | 1.526 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Approx 3 hours 20mins + 30 mins wasted. (Trying to make work something that should take 5 mins. I remade it the next day and it worked.)
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Comments
At first, I didn't understand, I was a little confused about the mechanics, but then I got the hang of it. The style reminded me a little of the Badlands game, I don't know why.
In the end, I liked it. I almost didn't have the patience to pass the part that asked for patience, but then I did it.
Honest work on this one! Congratulations!
Oh, thank you so much! I'm happy you got the hang of it, many people didn't... It reminds you of Badlands mainly because of the visuals - black foreground things on a colorful background. Plus a little technical environment.
I just have to pay more attention to explaining the mechanics next time when introducing something new and unusual.
I thought the concept was really cool for this with the drag and drop idea, and with the speed it felt really nice to play. Was little confusing, but for the time a very good effort! Cheers
Thank you! I will be more careful next time not to make something confusing... Actually it makes sense that making something unusual in a 3 hours jam ends as something difficult to understand. One needs to be careful. Anyway, thanks for playing and giving a feedback :)
Curious game but hard to understand. Nice cute graphics.
Oh, thanks! Actually yeah, lot of people have problem understanding the game... If I'll be doing something similar next time, I'll try to explain better :)
I didn't quite get it, at first I though I was supposed to grab onto anything, as that didn't work, I just sped up, which got me far. But I think I missed the point :D
Looks good though, and works really well, even with high speeds :)
Haha the point of most of the challenges there was to drag moving objects (drag them towards you and - newton's third law - drag you towards them) and be carried so. But speeding up mostly works there too :D
Great one again. After the last one I am kinda paranoid I missed an exit in the middle of you-know-where. Really cool way to implement the theme and quite a creative mechanic for a platformer. My favorite moment was in the bigger chamber when you had to use the momentum from one floater to another - very nice.
I got stuck in the puzzle-hole at the end once so I had to try over - couldn't jump out of it. :(
Thanks! I'm glad you like it :) And I was afraid that the hole will be a problem...
Well the game warned me it would be a little tricky :(
Should've listened...