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Drag and Drop "Pinball"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #8 | 4.917 | 4.917 |
Gameplay | #11 | 3.417 | 3.417 |
Visuals | #13 | 3.500 | 3.500 |
Overall | #16 | 3.556 | 3.556 |
Audio | #16 | 3.083 | 3.083 |
How much do you enjoy the game overall? | #17 | 3.083 | 3.083 |
How well does the game fit the themes? | #27 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 40 minutes
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Comments
The core loop of this game was really interesting. I enjoyed bouncing the ball to grab the cherries and once I got the hang of blocking off the 'enemy balls' I found a certain rhythm which was quite enjoyable.
The weird thing with the game for me however. is that though the resulting interaction worked well I couldn't help but feel that it wasn't cohesive. Once I got used to blocking off the 'enemy balls' shot out by the moving squares it was only a matter of remembering to periodically shield yourself before you bounced. As long as you remembered to draw the lines above and below you were good to go. Additionally. the one-hit-kill by the 'enemy balls' proved to offer a fair deal of frustration because of the seemingly random nature of the encounters(not the trajectory of how they are shot, that was pretty consistent which was nice).
Though I do feel that just bouncing around to collect cherries would need at least one complimentary mechanic, I'm not sure if 'enemy balls' were the best choice. Perhaps if the cherries are the ones being shot out instead? Or lesser 'enemy balls' or you bounce off of them instead of being killed? Or the same situation but with a camera that holds the entire level in view for easier 'enemy ball' tracking? I dunno.
Sorry about the wall of text; I just really liked this core loop, haha. The art was well done and the music really suits the game. Nice submission!.
There's a great challenge right at the start, maybe some easy level would be nice to learn the mechanics.
But overall a good game!
A bit hard at the beggining but addictive.
Maybe less bullet spawn rate or a health system could balance the difficulty. Good concept, and well executed!
Good idea but I’m not sure that this is the best implementation…
The bullets are a bit frustrating at the beggining but at the end you can handle it easily.
Art can be improved, some spikes are clipping with the walls.
Thanks for the feedback
nice! loved it :)
thanks!
Tough for sure, really challenging. Looks good and plays well, thats more than enough for a solid prototype like this. Maybe cosider adding some levels to it (if you have the time) the difficulty ramps up quite fast :D
Thanks for playing! Indeed, difficulties for this would be much nicer. Maybe starting really easy (no obstacles) and then ramping that up slowly. Now it just goes BANG! Hehe. Cheers!
Great challenge. I managed 6 cherries but it wasnt easy. Nice flow when you get the hang of it.
6 is pretty darn good!! Good effort and thanks for playing!
Great work!
Cheers!
Great concept.
Thanks!
This is really tough but works really well and looks great.
Thanks! Didn't get round to adding difficulties, so this is indeed pretty hard. Thanks for playing!