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RED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 2.697 | 4.000 |
How much do you enjoy the game overall? | #19 | 2.697 | 4.000 |
Did you make it in 3 hours (put 5 by default) | #22 | 2.697 | 4.000 |
Gameplay | #22 | 2.292 | 3.400 |
Overall | #22 | 2.450 | 3.633 |
Visuals | #24 | 2.157 | 3.200 |
How well does the game fit the themes? | #24 | 2.157 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours
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Comments
Sorry, couldn't get the game running under Wine on Linux.
It looks promising.
No problem, I'll have to have a look next time around on making my entries compatible for linux, as of now it was only available for Windows. Thanks anyways for letting me know :D
Wow, making an fps in 4h is quite impressive! And it looks great, too!
I like the grenade-style of the bullets, makes it much more interesting and engaging.
Thanks much appreciated, I figured it'd be worth the time to make the projectiles as interesting as possible so I'm glad you like it :D
This is cool that you submited a fps game because it's rare on these short jams ! I liked the game but I couldn't kill red, maybe a life bar would be nice ? Or is it on purpose ? Have you tried slightly bigger platform collider than the 3D mesh of the platforms to see the impact on the experience? Great work, I had fun playing it ! :)
Thanks for the feedback, I perhaps made the amount of shots needed to kill Red too high so I'll keep the balancing in mind next time around. I'll also see about playing around with the different sizes of the platforms in the future as well. :D
I am not sure if my first message was that clear after reading it right now but I meant that you could try to have larger colliders than the platform that is visible by the player !
Nice game submission! Was really nice choice of colors; good balance between fun and challenging! Good stuff :) Would be great to more quickly skip the intro text when you try again.
Hey thanks for the feedback, I've added in a quick hotfix so that the intro will only play once upon booting the game up. So it should be much less repetitive now :D