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A jam submission

Empty WorldView game page

The world is full of stuff - empty it. With a gun.
Submitted by tkellaway — 14 hours, 16 minutes before the deadline
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Empty World's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.6833.833
Overall#103.3633.500
Audio#123.0423.167
Visuals#133.3633.500
How much do you enjoy the game overall?#153.3633.500
How well does the game fit the themes?#203.3633.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
6

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Comments

Submitted(+1)

That was really good! The visuals are great and it was fun to play.

Submitted(+1)

This is a really cool game. It feels very polished. The rotating took some getting used too, almost in a vr kind of way. It sort of reminds me of power wash simulator in the calming clearing on something in a satisfying kind of way. Good job! 

Submitted(+1)

What a great game! As dreamsprite said, the world spinning at the center gets you dizzy, but other than that... Gameplay feels polished and smooth, the art is really nice, soundeffects/music fits the game, concept is great and i had a lot of fun playing! :)

Submitted(+1)

I really like this, except that the world spinning once I reached the core made me nauseous ^^;

Developer

Hah, yup. I made a game with gravity centre things before where I lerped the rotation of the player to make it smoot but I'm so rusty I knew not to be that ambitious. Originally there was not going to be a core, and I was going to reduce gravity the closer to the middle you got, but I made a red circle early on which ended up staying there. Was also thinking about making the core damage you if you touch it after some testing - that would at least prevent players from hanging out down there and suffering the speen.

Submitted(+1)

The gameplay is really good, but it would be cool to see some animations for the player.

Developer

Thanks! Yeah, I was over-time by a few hours already otherwise I would have - There are actually some sprites in there for a larger jetpack flame when flying but I just disabled them. And I really like drawing walk animations, but the movement is so floaty it would have taken me a while.