Play game
Empty World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 3.683 | 3.833 |
Overall | #10 | 3.363 | 3.500 |
Audio | #12 | 3.042 | 3.167 |
Visuals | #13 | 3.363 | 3.500 |
How much do you enjoy the game overall? | #15 | 3.363 | 3.500 |
How well does the game fit the themes? | #20 | 3.363 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6
Leave a comment
Log in with itch.io to leave a comment.
Comments
That was really good! The visuals are great and it was fun to play.
This is a really cool game. It feels very polished. The rotating took some getting used too, almost in a vr kind of way. It sort of reminds me of power wash simulator in the calming clearing on something in a satisfying kind of way. Good job!
What a great game! As dreamsprite said, the world spinning at the center gets you dizzy, but other than that... Gameplay feels polished and smooth, the art is really nice, soundeffects/music fits the game, concept is great and i had a lot of fun playing! :)
I really like this, except that the world spinning once I reached the core made me nauseous ^^;
Hah, yup. I made a game with gravity centre things before where I lerped the rotation of the player to make it smoot but I'm so rusty I knew not to be that ambitious. Originally there was not going to be a core, and I was going to reduce gravity the closer to the middle you got, but I made a red circle early on which ended up staying there. Was also thinking about making the core damage you if you touch it after some testing - that would at least prevent players from hanging out down there and suffering the speen.
The gameplay is really good, but it would be cool to see some animations for the player.
Thanks! Yeah, I was over-time by a few hours already otherwise I would have - There are actually some sprites in there for a larger jetpack flame when flying but I just disabled them. And I really like drawing walk animations, but the movement is so floaty it would have taken me a while.