This is SUPERB and may be one of the best games I played this jam. Your concept is very strong and you followed through well in the time allotted to get to the core of your concept.
What did you learn during this jam?
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #3 | 3.714 | 3.714 |
Audio | #6 | 3.286 | 3.286 |
Overall | #8 | 3.457 | 3.457 |
Gameplay | #13 | 3.429 | 3.429 |
How well does the game fit the themes? | #13 | 3.571 | 3.571 |
Visuals | #16 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 45m
This is SUPERB and may be one of the best games I played this jam. Your concept is very strong and you followed through well in the time allotted to get to the core of your concept.
What did you learn during this jam?
This is a very fun memory game! Its very well done especially given the time constraint. Good job!
It's astonishing how well this game works. It's fun to picture the level in my mind – just listening to the sounds. And I believe there are so many possibilites for additional levels (eg. spaces you don't have to touch but make certains sounds. Moving tiles etc.) The puzzle ist to make a plan how to reduce the complexity of a level in your brain (like: always go 2 then up then down then 3 then up then down...).
This could be a really cool mobile title. Congrats!
P.S. HWestby ist right with their suggestions. Additionally: I did not get what the green triangle does. And I think objects that do the same gameplaywise should be of the same shape and color.
Thanks for your feedback and suggestions :)) I'm glad you like it. I may make a mobile game like this. You and HWestby are right. When developers make a game its normal to them but player may doesn't get what it should really do. But now I know my mistake and will solve it with your suggestions (same shape) :)
Nice little game. Easy to understand, and simple - but clean visuals. Levels are balanced throughout the game, and have a nice difficulty curve. Soundeffects are great, except from the popping when you play one sound over another, but I guess that's not what you want to prioritize with the limited time. :P One thing I would do is making the square that the player controls, stand more out. I see the green arrow over it, but it took some levels before I got used to how hard it was to spot. And i encountered a bug at the final level. The two black shapes in the bottom and top right corner won't trigger when i stand on them, and I can't finnish the level. :/ But overall a very good game. Well done :)
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