I totally understand. Three hours are brutal. :)
sightwise
Creator of
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It's astonishing how well this game works. It's fun to picture the level in my mind – just listening to the sounds. And I believe there are so many possibilites for additional levels (eg. spaces you don't have to touch but make certains sounds. Moving tiles etc.) The puzzle ist to make a plan how to reduce the complexity of a level in your brain (like: always go 2 then up then down then 3 then up then down...).
This could be a really cool mobile title. Congrats!
P.S. HWestby ist right with their suggestions. Additionally: I did not get what the green triangle does. And I think objects that do the same gameplaywise should be of the same shape and color.
Interesting and original concept (and nice graphics, too).
I would have preferred having to guess a word (instead of random letters). Maybe a word that gives the picture a twist or a special meaning. Also the unlocked image after the last letter sadly vanishes a little too fast. I would have liked to enjoy the scenery.
Strong idea that begs for further exploration.
The theme is really strong in this vvvvvv-like. Especially how you handle the empty space is great. The player can't always see where they are going and that adds to the tension. What will I encounter around the next corner? It really got me.
My only gripe is that I am playing on Mac and don't have such a thing as a „middle mouse button“ and had give up. Do you have a workaround?