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Shakedown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 4.000 | 4.000 |
Overall | #7 | 3.857 | 3.857 |
How well does the game fit the themes? | #8 | 4.286 | 4.286 |
Visuals | #9 | 4.000 | 4.000 |
How much do you enjoy the game overall? | #12 | 3.714 | 3.714 |
Audio | #24 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:53:36
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Comments
How's this game gonna get 8th place in terms of the theme. You were robbed homie. I played your game on my stream Check out https://www.twitch.tv/scalphamission!
I love, love, LOVE this game. You came up with a great, innovative, and original idea and made a great game centered on the idea. The art is cohesive, the controls work pretty well after the engine warmed up a little (at first, my button presses were not recognized). You've made this game feel exactly like Breakout in reverse, with good AI on the enemy/player and a difficulty curve that feels just right. And you did it all in under 3 hours! I would not be surprised if you won this jam!!
Oh boy! I love playing games!
There have been a lot of "Classic game, but you play as the bad guy" in this trijam, but I don't think I've ever played a game where we play as the bricks in Breakout would be an idea. That's ridiculous and I love it!
I like the absolute hell the game is trying to put you through too! It's a nice twist on the breakout formula!
-R.C. from Duppy Game
Brilliant idea. I love how you can smoosh the paddle as well.
Really addictive game, it would be awesome if you had some upgrades and downgrades just like in normal breakout... Like making the paddle smaller/larger, decreasing/increasing ball speed, magnet, paddle bullet shooting etc. You get the idea...
Great Idea executed Perfectly, love the game.