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Box Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #6 | 3.368 | 3.368 |
How well does the game fit the themes? | #6 | 4.053 | 4.053 |
Visuals | #8 | 3.579 | 3.579 |
Gameplay | #8 | 3.316 | 3.316 |
Overall | #9 | 3.358 | 3.358 |
Audio | #18 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Nice Entry i would Recommend adding Things That make the game harder since the time never changes so u just drag the boxes into their color which is not that fun actually but i liked the art and the concept Nice Game!
Nice Entry i would Recommend adding Things That make the game harder since the time never changes so u just drag the boxes into their color which is not that fun actually but i liked the art and the concept Nice Game!
Thank you! I did have ideas for more difficult rooms that I had to discard because of the lack of time but I will certainly implement them on future updates.
Nice entry! It could do with a little progression in challenge like obstacles that start to get in the way or something but otherwise it all works well :) The controls felt a little odd at start but I got used to them.
Thank you! I ran out of time to add obstacles (or any meaningful difficulty progression) but it is definitely coming on the updated version.
Really fun and addicting, I can see with a bit of polishing it could possibly be a really fun mobile game to play during breaks and such, honestly would be cool to see you work on it further at some point
Thank you! I'm sincerely surprised and honored by the great response the game is having, so I'm totally revisiting it in a more polished way soon!
The game is really nice! It's a nice concept and it's really easy to understand from the beginning! My only comment would be that having an AZERTY keyboard, I haven't managed to master the controls (my up key being under the down key), it might be cool to add a control with the keyboard arrows too?
That is a very fair point, I hadn't considered alternate keyboard layouts! If I ever make an updated version I'll be sure to add an option to change keybindings. Thank you!
Although I think the movement is a bit clunky, this Feels weirdly good to play! Kinda satisfying to get the boxes in the right place.
I don't now for sure, but the cardinal movement seems like an actual feature, so I think this could be a bit more "obvious" that is the intended way (lock players in a grid, use effects or something like that).
The game also doesn't really change (nor difficulty or anything), so I didn't see no incentive to play again.
Thank you! Yep, the movement works as intended, as it was supposed to be a bit of an extra challenge when moving around harder rooms... except I ran out of time to make harder rooms.
Very fun! The only thing I could point out in this game would be the lack of variation regarding the footstep sounds and maybe something like obstacles in the way every now and then, in order to make the game more difficult.
Overall, a great entry!
Thank you! My plans for harder room layouts and obstacles had to fall out along the way because of poor time skills, but I do agree they are a much needed addition.
Fun game ! I wanted to say something clever that was not said before ( excellent use of the assets, good control but I miss the diagonal, footsteps a bit repetitive,...)
So I want to felicitate on the panning of the sound. It's a little thing that works really good when you have headphones !
Thank you! The sound was thrown last minute on a panic and the final results are mixed, but I'm satisfied enough with the results!
Nice game, simple and easy to pick up up boxes I like. Increasing difficulty be good, but like you said 3 hours is not much. With footsteps you could try randomizing the pitch slightly to create a different tone. Good work.
Thank you! If I had had more time I would've looked for a decent sound pack and randomized the sounds, but I had like six minutes left so I just pressed buttons on Bfxr a lot of times until I had something acceptable. Sound design is definitely something I will work on when thinking about possible future updates.
Lots of fun there :)
I think having the time cumulate or something would help give it a difficulty curve - and I really missed being able to move diagonally.
Thank you! Part of the reason behind the 4-directions movement was to give it a bit of a retro charm, like the good ol' "move on a grid and push squares" games, but also so I didn't had to spend time rotating the sprite and making it look pretty!
So… when Mario builds a Sokoban room, it would look like this! (That’s a compliment!) – Nice entry - was fun !
A lot has been said about Mario's heroic tales but today's the day we talk about his side job organizing Peach's storage room.
Thank you!
The only thing i would say is that the 5sec is a bit long, or it felt that way, i think adding 1 sec to the end of the time when you put the box away, to keep up the pace would make it tougher, but still for three hours great job!
I do agree, my one main regret is that it is way too easy! Let it shall be an example for all on the importance of having time for playtesting. Thank you!
I agree a ton with that, only good to have someone else play, we get really use to our own games.
Agree with other comments. Great use of art assets. Controls are responsive. Gameplay does get a bit repetitive but that's to be expected when 3 hours is only enough time to drill down to one core concept.
For future work on this title, I'd love to see background music added in as well as some wrinkles to add in difficulty. Less time each round as you continue on, obstacles in your path, exploding boxes, etc.
Great work!
Thank you! I would like to release a more "complete" version of this at some point, and I do have ideas for more complex layouts, moving pits, and damaged boxes you need to discard no matter the color, and some quality of life improvements, but when time short and scary things get simple!
Nice Game ,
Controls feels good , maybe adding multiple boxes and more time , would be intersting .
Very cool game .
Thank you! I wanted to add more difficulty modes with different elements but I ran out of time