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A jam submission

Windy HarborsView game page

Submitted by MINSO — 1 day, 22 hours before the deadline
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Windy Harbors's itch.io page

Results

CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#203.0003.000
Visuals#213.2003.200
Gameplay#262.6002.600
Audio#272.6002.600
Overall#302.8402.840
How well does the game fit the themes?#312.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4h

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Comments

Submitted

Really interesting concept. Good game!

Submitted

A little bit challenging movement but really nice concept:)

Submitted

Nice concept. I can see room for improvements, like maybe a lighthouse to stop blowing ships straight into the correct harbour or even rocks to add more jeopardy.

Submitted

hmmm i don’T understand i only can push ships back downwards — as high as the cloud is positioned how shall one ever get into the bay left or right?

Submitted

Really cool concept, but I think the rotation point needs to be adjusted as it's hard to know where you will be after you rotate the mouse. Well Done!

Submitted

I really like the idea, it would be cool if we had something for pull as well as push!

Submitted

Um... Not sure. Art good, but gameplay - not.

Submitted

I really like the visuals they made! Maybe they're simple, but they're cohesive and it feels like the things in the world belong together.

I had some slight issues with controlling the cloud since it pivoted around something ahead of itself, which made aiming and using the most force possible difficult. I also felt like whether you lost a boat or not was more dependent on rng than skill - maybe something like a 'queue' of boats would help, where you'd lose a boat if the queue was too full?

Other than that, the game is self-explanatory and pick-up-and-play, which I think is really good!