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Windy Harbors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #20 | 3.000 | 3.000 |
Visuals | #21 | 3.200 | 3.200 |
Gameplay | #26 | 2.600 | 2.600 |
Audio | #27 | 2.600 | 2.600 |
Overall | #30 | 2.840 | 2.840 |
How well does the game fit the themes? | #31 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4h
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Comments
Really interesting concept. Good game!
A little bit challenging movement but really nice concept:)
Nice concept. I can see room for improvements, like maybe a lighthouse to stop blowing ships straight into the correct harbour or even rocks to add more jeopardy.
hmmm i don’T understand i only can push ships back downwards — as high as the cloud is positioned how shall one ever get into the bay left or right?
Really cool concept, but I think the rotation point needs to be adjusted as it's hard to know where you will be after you rotate the mouse. Well Done!
I really like the idea, it would be cool if we had something for pull as well as push!
Um... Not sure. Art good, but gameplay - not.
I really like the visuals they made! Maybe they're simple, but they're cohesive and it feels like the things in the world belong together.
I had some slight issues with controlling the cloud since it pivoted around something ahead of itself, which made aiming and using the most force possible difficult. I also felt like whether you lost a boat or not was more dependent on rng than skill - maybe something like a 'queue' of boats would help, where you'd lose a boat if the queue was too full?
Other than that, the game is self-explanatory and pick-up-and-play, which I think is really good!