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A jam submission

Cyclops LabyrinthView game page

Small project made in 3h for the Trijam #214
Submitted by Miguel Ángel Hernández Olmo (@MHernandezolmo) — 1 day, 16 hours before the deadline
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Cyclops Labyrinth's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#54.1884.188
Overall#73.6633.663
How well does the game fit the themes?#74.0634.063
Gameplay#93.5633.563
Audio#113.2503.250
How much do you enjoy the game overall?#153.2503.250

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours, 57 minutes (There is a video of the development!)

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Comments

Submitted

Really clever idea, and fun execution. At first those small monsters seemed to be placed completely randomly, but after getting into higher and higher platforms, I could see some clever traps that were well designed. Love the creativity and the setting, as the cyclops indeed, could shoot laser and harm someone without bad intentions. Got a feeling of X-Men Cyclops :D 

Submitted

As far as I can remember, it's the first 3D game that made me feel like I was playing this:

Wire Loop Game Using a Transistor - Hackster.io

Very good job for that lol. I gotta say though, the platforming/jumping bits felt a bit rough and ended up detracting from the experience for me. But it's 3 hours, we don't really know how it's all going to turn out in the end.

Developer(+1)

Thank you so much for playing! Yes! That game was a huge reference. I hate the "jumping problem" is very detracting for sure but i preffer to keep that and say "hey, this is what time allowed me to do" 🙂
Non-perfect stuff I believe is part of the best of this jam. :D

Submitted

Very true, very true. In a way, these things we make are snapshots of ourselves at this particular point in time. Imperfection leaves room for improvement.

Submitted (1 edit)

Gotta hand you mad props for making something 3D in a little under the par time, you killed it! I really like the design, particularly the movement. Even looking around is a sort of maze challenge, it’s tough but not enough to become exhausting. I appreciate the other characters being brightly colored voxels, contrasts well with the glass platforms and the textured walls. Really good stuff!

Submitted

Complexity in simplicity, really well done, couldn't make it to the top, I'm quite disappointed in myself :C haha great entry!

Submitted

It's quite a clever concept and works well at its size. I enjoyed this a fair bit.