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Stephen L. Rockwell

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A member registered Nov 05, 2021 · View creator page →

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I've added you on discord to discuss!

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Good day! My name is Stephen, and I'm here to make a game. I have already accumulated a team of ten talented people of varying lines of work, but am still needing to fill in a couple of gaps. The project we are aiming to make has a long and a short description. If you want the long description, reach out to me. If you are satisfied with the short description, then it is a little RPG game set in a French town in aftermath of a worldwide flood; the "narrative" has the player put at work in reconstructing the town, but all of this is inferred to occur in somebody's dream. 

The ambition of this project is to conjure an experience for the player that more closely mimics the way in which one interacts with a dream. I think the so-called 'walking simulator' is far too formal to form a persuasive analogy for the experience of dreaming, and thus I intend to create something that, at least for me, is far more conducive to the sensations evoked by dreaming. One of the principal ways in which I would like to explore this is by experimenting with the very nature of the game's interactivity; certain dreams can tend to ebb and flow in terms of how much control the dreamer has over the dream, and I have envisioned several ways that we might mimic this experience in a game - messing with framerates, control schemes, game logic, etc.) If none of this sounds like your thing, then no frets! This project can be what you make of it, and if you're simply interested in making a weird RPG in a dream city, and what to help construct either the 'RPG' or the 'dream city', then I would be glad to have you on my team.

As of now, I can only think of two roles that I would still like to fill, those being:
1. A 3D environmental artist.

2. A C# programmer with Unity experience.

If you are either of these and would like to get involved with the project, then add me on discord at 'rockstephen' or email me at jeanartquro@gmail.com. Fare thee well!

Good Morrow, Btomaek! I am looking for a 3D artist for this jam and would love to discuss a union of our sensibilities (if you are still unwedded to any other team). In case you are interested, my discord username is 'rockstephen' and my email is jeanartquro@gmail.com. Fare thee well!

Thanks for playing! I’m glad this struck thee as humorous. Also, thanks for the feedback on the collision - As this has been mentioned in a couple comments already, I am considering a post-jam revision of this feature, although the slight comedy it summons might stall me from implementing said update. Anyways, fare thee well, and have a good day!

Good Morrow Mr. Olmo; I hope thou art well today. I thank thee for thy time and feedback, and wish thee an excellent day today. 

I have to say, this might very well be my favorite concept of the jam. It's quite splendid in its execution and I appreciate the rather bizarre nature of the project.

I thank thee so much for playing! I'm glad the polemical aspect of the work was to thy liking. Fare thee well!

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Hallo Bigurino2010! Thanks for the feedback! I noticed this bug as well when I play-tested it but the time constraints got the better of me - once the voting period has ended, I will attempt to repair this error. As for thy computer screen, I hope my sincere condolences may serve as proper retribution. Fare thee well!

Gracias. I am glad that the project struck thee as fun, and wish thee the best of days today. Cheers!

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The eccentricity of a photography-themed platformer was appreciated, and it works pretty well. One thing to note is that, after the player has exceeded the ammo limit, they are still able to take pictures, which seems to be a bug of sorts. Anyways, fare thee well.

The concept is quite intriguing but I'm not sure that it functioned all that well: the bee only seems to stall the hunters for the briefest of moments. That being said, I can see the idea being expanded upon and would encourage thee to revisit this if it suits your liking.

It's wacky for sure. I can't tell if its effect was entirely intentional but I did enjoy the absurdism of the game in spite of its relatively unpolished nature. Also, I would recommend (if thou decidest to revise thy movement system) that you swap out tank controls for WASD and mouse 'looking'. 

A very satisfying wave-based shooter. I think a musical score might be nice but, besides that, it's a very polished entry and an enjoyable one at that.

'Tis a peculiar little narrative. Good job!

Extremely polished. The graphics, the effects, the audio, consider me convinced that this should get a first place in visuals and audio. The gameplay is quite solid as well, and it's a pretty interesting spin on the theme.

It's quite a clever concept and works well at its size. I enjoyed this a fair bit.

It fits the theme well enough and it's probably the most polished game in the jam. Good job!

Fun! I appreciate the inclusion of a stealth game within the confines of this competition.

There's a lot to enjoy here and I think the graphical style is quite strong, but I believe that the 'deflect in mid-air' function doesn't quite work, which prohibited me from completing the game. That being said, I still consider this a proficient and admirable effort for the timespan it was made in.

Congratulations on completing your first jam! The concept is clever enough and fits nicely within the theme of the jam, and I applaud thy ambition with this (for being a first project). By this I mean to entail that enjoyed this project quite a bit.

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Strong concept, lots of polish; its connection to the theme is tenuous but it's enjoyable enough to allow one to ignore said tenuity.

Thanks for the feedback! I'll probably adjust that after the voting period for the jam is finished

Good game, some frustrating sections but it was executed very well. I was wondering how much time it took you to make this?

Thanks for the feedback! I might spend a bit more time with this one and polish it up a bit in the future

Very fun game! The controls felt very smooth, and this felt like a very polished game. My only bit of feedback is that it might be nice to have greater contrast with the rocks and the water, especially in the areas with lighter water, as the rocks can be a bit hard to see at times.