I've added you on discord to discuss!
Stephen L. Rockwell
Creator of
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Good day! My name is Stephen, and I'm here to make a game. I have already accumulated a team of ten talented people of varying lines of work, but am still needing to fill in a couple of gaps. The project we are aiming to make has a long and a short description. If you want the long description, reach out to me. If you are satisfied with the short description, then it is a little RPG game set in a French town in aftermath of a worldwide flood; the "narrative" has the player put at work in reconstructing the town, but all of this is inferred to occur in somebody's dream.
The ambition of this project is to conjure an experience for the player that more closely mimics the way in which one interacts with a dream. I think the so-called 'walking simulator' is far too formal to form a persuasive analogy for the experience of dreaming, and thus I intend to create something that, at least for me, is far more conducive to the sensations evoked by dreaming. One of the principal ways in which I would like to explore this is by experimenting with the very nature of the game's interactivity; certain dreams can tend to ebb and flow in terms of how much control the dreamer has over the dream, and I have envisioned several ways that we might mimic this experience in a game - messing with framerates, control schemes, game logic, etc.) If none of this sounds like your thing, then no frets! This project can be what you make of it, and if you're simply interested in making a weird RPG in a dream city, and what to help construct either the 'RPG' or the 'dream city', then I would be glad to have you on my team.
As of now, I can only think of two roles that I would still like to fill, those being:
1. A 3D environmental artist.
2. A C# programmer with Unity experience.
If you are either of these and would like to get involved with the project, then add me on discord at 'rockstephen' or email me at jeanartquro@gmail.com. Fare thee well!
Thanks for playing! I’m glad this struck thee as humorous. Also, thanks for the feedback on the collision - As this has been mentioned in a couple comments already, I am considering a post-jam revision of this feature, although the slight comedy it summons might stall me from implementing said update. Anyways, fare thee well, and have a good day!
Hallo Bigurino2010! Thanks for the feedback! I noticed this bug as well when I play-tested it but the time constraints got the better of me - once the voting period has ended, I will attempt to repair this error. As for thy computer screen, I hope my sincere condolences may serve as proper retribution. Fare thee well!
There's a lot to enjoy here and I think the graphical style is quite strong, but I believe that the 'deflect in mid-air' function doesn't quite work, which prohibited me from completing the game. That being said, I still consider this a proficient and admirable effort for the timespan it was made in.