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Going Negative's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #11 | 3.300 | 3.300 |
Gameplay | #15 | 3.300 | 3.300 |
Overall | #17 | 3.020 | 3.020 |
Visuals | #18 | 3.000 | 3.000 |
How well does the game fit the themes? | #19 | 3.100 | 3.100 |
Audio | #19 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours on the dot
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Comments
This can be a very satisfying game with only a bit of more work! Gz for doing this inside the 3 hours!
I really liked the concept and definitely reckon it would be an awesome puzzle game, the controller was a bit annoying when it came to the jump into the one block tall area but other than that felt really nice! Good job
I really liked the concept and definitely reckon it would be an awesome puzzle game, the controller was a bit annoying when it came to the jump into the one block tall area but other than that felt really nice! Good job
The eccentricity of a photography-themed platformer was appreciated, and it works pretty well. One thing to note is that, after the player has exceeded the ammo limit, they are still able to take pictures, which seems to be a bug of sorts. Anyways, fare thee well.
Cheers! I thought the twist of photography for "shoot" was an interesting one, although not as expanded as it could've been. I can't recreate that bug on my end, so very odd! (Edit, I managed to recreate the bug, whoops!)
I really liked the art and the game play, I think the player's acceleration could be a little faster as it felt a bit sluggish when trying to do small movements. I also loved the dev log, nice one!
Cheers! I didn't get the character controller as optimised as I'd like unfortunately, especially in air motion where it felt very sluggish (if I had time I'd have given different acceleration, and also vary it for air control and grounded movement). Thanks for playing!
A pretty fun game with an interesting and original idea behind it. I liked the design of the player character a lot and liked the feeling of the controls.
Thank you!