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tobias collier

78
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3
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27
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A member registered Apr 12, 2021 · View creator page →

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Recent community posts

Felt like a terrible every time I pressed restart. Great job! Game was really well made, loved the graphics and the vibes!

Really cool game! The gravity when falling felt a litte strong while the gravity while jumping felt a bit too floaty. I’d also recommend making the shrink button a little closer to where the players hand is. But it was a really cool proof of concept and the puzzles did get me thinking so great job!

balatro for pawnshops (i have never played balatro before but this was really fun)

That was sick! First level left me thinking, oh ok just a cool looking platformer i guess you’re scaling but as soon as the tetris pieces appeared I realised this was an absolute banger! Incredible job!

Really cool game, difficulty scaling and hectic finger movements were on point! I feel like some quirky UI could really make this game stand out. Other than that really cool, great use of the theme!

Really cool! Loved the graphics and humour. I feel like the jump height could be bumped a little bit, just because on the jumps that are about 2 blocks high sometimes you can get it and sometimes you cant which was a bit frustrating. Great concept, just needs a bit more polish to be a really solid arcadey game with good vibes!

gooptastic, loved the artwork and graphical style! Would’ve been cool to see some other uses for the ooze that you secrete, and the progression felt really slow, but it kinda built the anticipation well because I didn’t know what would happen when the meter filled. Great work!

really cool simple game, loved the graphics. Could do with a better indicator for where the hand will end up maybe, but other than that great job!

This was awesome, definitely one of my favourites so far I’d love to see more levels, more mechanics and more jelly guys! Great work!

Really cool building mechanic, lots of fun to mess around with different formations. I’d definitely recommend adding roofs to your levels because that fan was a little bit busted lmao. Great work, cool concept, keep it up!

really cool vibes, art direction was certainly on point!

Love some good mouse drawn ms paint graphics, art style is on point. The game felt really punishing with one hit and death. But other than that pretty enjoyable! Great work, keep it up!

Really cool, loved building my kitchen out and realising there was better placements a bit too late. The scaling was a little harsh unfortunately but the parts I could complete were really fun! I also really liked the feeling of getting an order in just as the time ran out and getting that extra money into my excess! Great work, keep it up!

reminds me of the colourful little elastic animal wristbands you’d get as a kid

incredibly difficult, not sure if it’s just the web build but the launch felt a bit jarring, and resetting didn’t reset your hp in the first section which was annoying. Seemed pretty interesting and like a cool twist on the theme. Great job!

really cool stylistically, unfortunately feels like a rough prototype to a single level in a game. But I’m sure with some more work put in it could be really cool. Really liked when there was a red enemy in front of a blue one so you could line up the stomp and punch! Great work!

really awesome and fun, loved the mechanic and the silliness. Great work, very well polished!

nice puzzle game. Got a bit repetitive, would be cool if there were different height variations and such, maybe even different towers to manage. Overall pretty g-dang fun!

Very cool use of theme and prereq, would love to see some more variations in the puzzles using this mechanic because a lot of them just felt like, “fit between a small gap.” Overall cool game though! Great work, keep it up!

Incredibly hard but also a really interesting concept. Would be cool to see it fleshed out with the soldiers more aware of their surroundings and the ability to regain power. But overall really cool! great work, keep it up!

I love the graphics and the twist. It did feel like you just had to keep spamming which left me wondering why I won and it felt a bit unrewarding but with some tweeks and some more explanations this could be really cool! Incredible work, keep it up!

This looked and played so sick. I definitely wanna see more enemies and variations to the levels. Once I got the revolver and double barrel shotgun I felt pretty set. So sick, loved playing it, incredible job. Can’t wait to see more!

this was sick, the glitch mechanic was very cool i’d love to see it a bit more polished up with some more content. The levels were also really nicely made and felt well tested. Great work, keep it up!

The game was really cool! the puzzles really had me thinking and were really satisfying. The combat felt a bit messy but other than that the idea was really fun and it looked really cool!

actually cool interpretation of chromatic aberration, some levels took me a bit to work out. would love to see more levels and some more polish. great work, keep it up!

insanely goated game. love the visual style. took me a second to realise what was going on but once i did i had loads of fun. amazing work! excited to see more stuff out of you

Incredibly good game. Love the graphics. the movement felt a bit clunky but the overall vibes were insane. Great work!

finally. rats.

Thanks so much, glad you liked it!

i think this is an itch.io bug and reloading the page or restarting the browser normally fixes it

thanks so much for the feedback! I’ve now added in the in-game settings and fullscreen mode. And I’m definitely going to continue to tweek the difficulty and the story.

Cheers!

got 1020 on my first run! super cool and simple, would love if there was a bit more of an explanation as to where the points come from/why you get the amount you do. Just like everyone else I loved all the sound effects and the music. You did an amazing job. Great work, keep it up!

That was super fun, I love the mechanics and would love to see more from this game. I wish there was some way to heal. if there were more abilities and enemies I would definitely being playing this game for hours! Amazing job, keep it up!!

fun little puzzle game. some visual indicators for throwing the slime would be awesome but other than that the visuals were cute and the sounds were nice. Great job, keep it up!

This game looks amazing, and the sound design was really cool. Felt like a solid walking simulator/story game. Would’ve been nice to be able to zoom in to the items you pick up so you could read them better, but other than that it had incredible vibes. Great job, keep it up!

never heard of that game but I see what you mean. thanks for playing!

oh really? good to know! I did change some things so it would run better so the web version definitely looks worse. Thanks for playing!

Yeah I definitely should’ve added a camera controller, I just kept pushing it back for some reason. Thanks for the feedback, means a lot!

yeah I definitely realised that too late, post-jam I might try add a map you can find within the dungeon like in zelda games. thanks for the feedback!

I LOVE Wario Ware type games and this was super fun, I’d love to see more spreading minigames and have the difficulty ramp up so I can rack up a huge score. Awesome graphics. Incredible Polish. Amazing sounds. You’ve made an awesome game and should be super proud. Great work, keep it up!

The art and the story are amazing! I didn’t quite understand the gameplay at first but I think i sort of got the vibe of it the more I played! Really loved the vibes. I would definitely reccomend more visual feedback in terms of what each of the abilities are doing instead of whatever the little squares were. Great work, keep it up!!