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Rolling The Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 3.300 | 3.300 |
How much do you enjoy the game overall? | #12 | 3.200 | 3.200 |
Audio | #14 | 3.000 | 3.000 |
Overall | #14 | 3.200 | 3.200 |
Visuals | #15 | 3.200 | 3.200 |
How well does the game fit the themes? | #24 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Interesting idea. I found it a bit awkward to keep an eye on my stats when I rolled while also keeping moving to keep from losing score AND shooting with WASD keys. I wonder what it might have been like if shooting was done with mouse aim and shooting. I liked the artwork.
I liked the concept for the game. I wish that it didn't pause the game because it kind of takes away from the challenge since you can take a break if you want. I also think there should be a way to influence the dice but that's just a personal opinion.
I liked the concepts you had in this game - rolling for new stats to survive is fun, but I feel that it wasn't as prominent as it should have been. The controls worked once you got used to them, but I feel like twin stick shooting works better when you have two sticks and not a digital keyboard. Also, I think that the bullets shouldn't move when you're stopped just like everything else.
That was an original gameplay idea, but the fact that you could stop time like in superhot just break down the rythm of the game, IMO, also, nice graphics.
Pretty OK, but i've felt no need to reroll my stats or use the underwhelming shift attack
I like it! :)
Loved the game! The graphics are okay, the sound is fine too and the main mechanic of rolling the attributes is fun and adds variety to the gameplay.
The idea of enemies only moving when you move is fine, it adds some strategy to the movement that goes beyond aiming and shooting, but I felt like it made the game a little too easy, but it's a nice mechanic that could be worked upon!