I like the damage system. The droplets however were really big as far as visuals go. The controls were quite smooth. The jump is on point. Good job!
Also is there a specific reasons why you used w for jumping? I've seen a few people do it here.
Criteria | Rank | Score* | Raw Score |
Gameplay | #45 | 2.143 | 2.143 |
How well does the game fit the themes? | #45 | 2.643 | 2.643 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #45 | 2.143 | 2.143 |
Visuals | #46 | 2.286 | 2.286 |
Audio | #53 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Solo dev: 2hours 48Minutes
I like the damage system. The droplets however were really big as far as visuals go. The controls were quite smooth. The jump is on point. Good job!
Also is there a specific reasons why you used w for jumping? I've seen a few people do it here.
Ha, the acid follows the player, I didn't expect that. It would be nice to improve the level design so the player can take multiple paths to avoid the acid. There's already the lower path (storm drain) you could make that a possible way to the exit too.
This is hail that makes purple circle die lol.
I like the level design and good space for jumping but still challenging.
it will be better if have another level. :D
Hi! Maybe the game doesn't cover really much the theme! Keep doing and it will be great!
Leave a comment
Log in with itch.io to leave a comment.