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Time Trap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 4.000 | 4.000 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #7 | 3.800 | 3.800 |
Overall | #13 | 3.640 | 3.640 |
Visuals | #21 | 3.600 | 3.600 |
Audio | #23 | 3.200 | 3.200 |
How well does the game fit the themes? | #29 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Solo, 3 hours
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Comments
Had a similar idea, glad to see someone used it. Great game, the loop is solid and satisfying, at first the idea of placing zones of time to be triggered was a bit off but once you get used to it you get rather strategic with it and it gets butt clenching when you manage to get saved by one of the mines you placed that was triggered by one of the enemies causing 3-4 of them to go down.
Time reversal fits the theme well. Took a bit to really figure out how to utilize the ability, but it's a very neat idea.
Great submission. 👍 The art style reminds me of Undertale. The trap system is a very good idea. Visual and audio feedbacks are good and understandable.
Really awesome idea that matches the theme well, I liked how the time traps only activate when touched which adds a great strategic element to it. With some music and further polish this has great potential
This is a really great and polished game! Also a fellow chiptune enjoyer, which is great. The mechanic is also pretty neat and the game comes very well together.