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Fork in the Road's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 3.375 | 3.375 |
How well does the game fit the themes? | #21 | 3.875 | 3.875 |
Audio | #24 | 3.125 | 3.125 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #25 | 3.375 | 3.375 |
Overall | #27 | 3.325 | 3.325 |
Visuals | #35 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 15 minutes
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Comments
Really interesting idea and the slime art was great! A little difficult to split without joining straight away but it was a nice take on the theme
Really fun!! Awesome to see you still making cool games :) I also liked your take on the theme, and one critique I guess I had was that on level 3 I was really confused where to go but eventually I figured it out.
Thank you! Glad to see you're still playing them!
Game does fit the theme, found the splitting to be difficult as it seems to drop one slime on top of the other unless you are holding the arrow keys already. As Ronkad said, figuring out how to split to get over the walls was a bit odd. Is there a different mechanic in mind for that level?
Level 3 was also difficult to work out as I had no way of knowing which parts of the screen would kill me and which I was supposed to fall into. Some indication of the safe spots to change map areas would be helpful.
Really fun concept! I would love to see some more levels! I also really like the emergent mechanic with the teleporting! Really cool!
This is an amazing concept and there is much potential here! I think it was a bit unclear that splitting and joining could skip you over walls and in level 3 I don't see a nest or goal of where to go? Overall this was great.