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The Deep Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #5 | 4.100 | 4.100 |
Gameplay | #12 | 2.900 | 2.900 |
Audio | #13 | 3.100 | 3.100 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #16 | 3.000 | 3.000 |
Visuals | #19 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 48 minutes
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Comments
Love randomly generated terrain in any game. You get + points for that. Well done! Also a treasure chest as a tunnel is worth additional praise.
Your praise is more than welcome! Thank you very much for that!
Damn, this is impressive for a sub-3-hour submission! How did you do that :o ?
Thanks! All assets (music/pixel art) were not done by me (they are linked on the page). Otherwise I am using a godot template that has already all my settings configured like screen size, import settings, fonts and so on.
It also helped to plan everything ahead of time. I like to make a todo list that is ordered to know exactly what to do next. (For example the things I couldn't include because I pushed them down on the todo-list were a custom death screen or a timer)
Cool with randomly generated rooms. Will have to look into doing more random :) Music was very good!
Thank you very much! The random rooms are instances that get placed at a specific coordinate.
There are basically 2 nested for-loops where the outer one places rooms vertically and the inner one places them horizontaly.
Additionally for the inner loop you get a random number between 1 and 6 that decides where the exit is (and another for walls, traps, ...). So in the end it generates a matrix that looks something like this:
[0,0,0,0,1,0]
[0,1,0,0,2,0]
[1,0,0,2,0,0]
[0,2,0,0,1,0]
[0,0,0,0,3,0]
1 = exit, 2 = wall, 3 = treasure
Based on this you just need to calculate the coordinates where to spawn a room based on screen and room size.
Sorry for that long text, I wrote it mostly for myself
I feel this game fits the theme quite well and I find it impressive that you managed to have randomly generated levels in such a short time!
Having different trap layouts would've made the gameplay more engaging but I understand what time constraints do lol.
Had fun playing it :)
That is awesome to hear! Thank you
I like that the chest sings it celebration song everytime you touch it and how elaborate they are compared to the rest. I think you hit the theme really well and I was pretty nervous stepping into every dark hole which felt appropriate. good job
Thank you very much!
Good game for this time frame, the background music makes me angry :-D and that I die to often...
Sorry for that. I take away that a game reset might be too hard of a punishment for my next game. Thank you!
Good game. I think the idea was really good it would just be more fun with more mechanics, but then again you only had 3 hours. I disliked how much it relies on luck but I managed to get to level 3 on my first try. Your game fits the theme very well and I liked the audio.
Thank you very much! Here is a tipp if the game was too frustrating: Don't jump down in the middle of a hole and don't sprint in the last level. Each level is always solvable.
I did this and found the bottom. Thanks!