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A jam submission

The Deep TowerView game page

Expore an underground Tower and avoid traps. Trijam submission
Submitted by Ronkad — 1 day, 13 hours before the deadline
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The Deep Tower's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#54.1004.100
Gameplay#122.9002.900
Audio#133.1003.100
How do you rate the game overall (you can consider fun, dev time, etc.)?#163.0003.000
Visuals#193.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 48 minutes

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Comments

Submitted (1 edit) (+1)

Love randomly generated terrain in any game. You get + points for that. Well done! Also a treasure chest as a tunnel is worth additional praise.

Developer

Your praise is more than welcome! Thank you very much for that!

Submitted(+1)

Damn, this is impressive for a sub-3-hour submission! How did you do that :o ?

Developer(+1)

Thanks! All assets (music/pixel art) were not done by me (they are linked on the page). Otherwise I am using a godot template that has already all my settings configured like screen size, import settings, fonts and so on.

It also helped to plan everything ahead of time. I like to make a todo list that is ordered to know exactly what to do next. (For example the things I couldn't include because I pushed them down on the todo-list were a custom death screen or a timer)

Submitted(+1)

Cool with randomly generated rooms. Will have to look into doing more random :) Music was very good!

Developer(+2)

Thank you very much!  The random rooms are instances that get placed at a specific coordinate.
There are basically 2 nested for-loops where the outer one places rooms vertically and the inner one places them horizontaly.
Additionally for the inner loop you get a random number between 1 and 6 that decides where the exit is (and another for walls, traps, ...). So in the end it generates a matrix that looks something like this:
[0,0,0,0,1,0]
[0,1,0,0,2,0]
[1,0,0,2,0,0]
[0,2,0,0,1,0]
[0,0,0,0,3,0]
1 = exit, 2 = wall, 3 = treasure

Based on this you just need to calculate the coordinates where to spawn a room based on screen and room size.

Sorry for that long text, I wrote it mostly for myself

Submitted(+1)

I feel this game fits the theme quite well and I find it impressive that you managed to have randomly generated levels in such a short time!

Having different trap layouts would've made the gameplay more engaging but I understand what time constraints do lol.

 Had fun playing it :)

Developer

That is awesome to hear! Thank you

Submitted(+1)

I like that the chest sings it celebration song everytime you touch it and how elaborate they are compared to the rest. I think you hit the theme really well and I was pretty nervous stepping into every dark hole which felt appropriate. good job

Developer

Thank you very much!

Submitted(+1)

Good game for this time frame, the background music makes me angry :-D and that I die to often...

Developer

Sorry for that. I take away that a game reset might be too hard of a punishment for my next game. Thank you!

Submitted(+1)

Good game. I think the idea was really good it would just be more fun with more mechanics, but then again you only had 3 hours.  I disliked how much it relies on luck but I managed to get to level 3 on my first try. Your game fits the theme very well and I liked the audio.

Developer

Thank you very much! Here is a tipp if the game was too frustrating: Don't jump down in the middle of a hole and don't sprint in the last level. Each level is always solvable.

Submitted(+1)

I did this and found the bottom. Thanks!