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CosyCompanyPuzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.889 | 3.889 |
Visuals | #1 | 4.444 | 4.444 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #1 | 3.778 | 3.778 |
Audio | #2 | 3.667 | 3.667 |
How well does the game fit the themes? | #4 | 4.333 | 4.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6 hours (more or less) live on twitch
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Comments
The art is perfect, there's a lot of creativity while keeping with the theme and overall a really nice experience :)
A tad difficult (but I'm not really a puzzle guy lol) and my only gripe is not being able to rotate the employees on top of eachother outside of the puzzle area, which can be a bit frustrating at time. Otherwise super nice.
Another really cool entry of you! :)
Thanks for your nice comment :)
Yes, I'll try to improve the employee rotation for a future version of the game (I think I did the best I could with the little time I had, and I wanted to avoid employees overlapping and causing bugs. But maybe they could overlap just about anything).
Can't express enough how much I liked your art and color choices! Great work overall, and some of the puzzles definitely presented quite a challenge. Thats why I definitely appreciate you including a level selector. I look forward to playing more of your stuff in the future!
Thank you very much! I really appreciate your comment!
I wanted to see how far this puzzle game could go, so I'm well aware that some levels are indeed complex. That's why I added the level selector. It would have been a shame to get stuck on one puzzle and not see the rest.
It's a shame yours wasn't done in 3 hours because I'd say this is the best game in the jam by far. The music, visuals and gameplay really came together and it was such an original idea especially considering the theme was so difficult. Only reason it wasn't 5 stars for everything was because I think it was slightly too hard but I think that might just be down to my lack of puzzle skills.
What's developing in Construct 3 like? I've been using Unity basically since I started and never really though about any of the other game engines. From what I know Construct 3 is one of those no-code engines. Does it actually help with development or does it just restrict you a lot? Also, I think it runs in the web, what happens if you close your tab or something?
I've never managed to finish the trijam in 3 hours (and live it's even harder). But that's no big deal for me. The trijam forces me to create regularly and test new concepts. I'm particularly happy to have found this concept this week, and I'm thinking of developing it into a bigger game.
It's true that the levels quickly become difficult. I'm going to try to make it more progressive and will probably integrate a system of tricks.
As for Construct 3, it works with visual scripting. In other words, there's the logic of the code (formulated with phrases from everyday language), but it's not code in the writing (even if it is possible, for example, to integrate javascript).
Personally, I prefer it and don't feel limited at all. The game engine is very well done, regularly updated, and I think a lot of people underestimate it.
It's a very 2D-oriented game engine (even if some time ago, updates were made to move towards 3D). Personally, it's perfect for me, as I'm not attracted by the idea of making 3D games.
And, yes, it's web-based. This may seem surprising at first glance, but in fact it also makes it easy to access on any computer (all the more so when we save our projects on the cloud). When we close the browser window, a message warns us beforehand if we haven't saved. In reality, there's not much difference from other software.
If you'd like to try it out, there's free access (with certain restrictions, of course, but it gives you an idea of how this game engine works).
really cool game!! unfortantely I suck at puzzles so I couldn't get past level 3, but its still really good :) What's it like developing a game live on twitch?
The puzzles actually get pretty difficult after a while 😬
These are my first lives on Twitch. So for now I'm still learning a lot. Otherwise, well it's both stressful and galvanizing. I tend to make a lot of mistakes in coding, because I'm also very focused on talking and describing what I'm doing. But it's also great to see people getting involved and coming up with ideas. I really enjoyed drawing the characters, for example, and picking out a few ideas from those the chat gave me.
nice!! :) defintely sounds stressful, esp when you are against a time limit