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Slime Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #21 | 3.801 | 4.250 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #22 | 2.907 | 3.250 |
Gameplay | #24 | 2.795 | 3.125 |
Audio | #30 | 1.789 | 2.000 |
Visuals | #33 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Cool 'Foddian'-style game similar to Getting Over It. Really liked the level design too!
The physics felt really slippery, but when you get the hang of it, its really fun to maneuver around the map! This is about where I got to.How far was I from the end? I might consider playing this again if I was close
I guess you were around 70% of the way through.
The controls take some getting used to, and I think that there are a few places where they can be tightened up, but once you’re into the swing of things, there’s a flow that I really like about the game. I think that the jump sound got to be a bit too much for me, but otherwise a really fun game.
Also, for what it’s worth, the arrow keys are inverted.
Ok, I´m bad at this games (and I make one, "PanicScape!" that you can also try in my profile), but I tried a lot. I only get to the slide plataforms, and after a loooot of tries, hehe. I make the same mistake, don´t make games too difficult for a gamejam... I promise to try again later XDD.
Gameplay is perfect, no bugs, neither problems, at least the part I played. Graphics are nice, and sound simple, without music. It´s very very challenging! Congrats.