Similar ideas xD! Great game for this short jam. I was expecting to use the same design as the de cover, that would be awesome!
Play game
Not so dead pixel yet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.647 | 3.647 |
Visuals | #5 | 3.941 | 3.941 |
Gameplay | #7 | 3.706 | 3.706 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #7 | 3.588 | 3.588 |
How well does the game fit the themes? | #12 | 4.176 | 4.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours 20 minutes
Comments
Really unique game and aesthetic! The mechanics were very smooth and polished as well. Nice work!
Very neat, with a unique way to select levels/credits/etc. Probably my favorite submission so far.
Very cool! I love the art style, and the music is fantastic. The background code diagram is also a nice touch—it adds a unique layer to the game’s atmosphere. Great job!
Hehehe, oh thank you very much, I appreciate a lot your comment! ^^ Music is not mine, but I think that works perfect with the mood of the game.
When one like me has no experience in pixel art or design, the need of ingenious solutions is a must XDD. Also, I wanted to "tell a story" with the images (funny and with good vibes), so the use of a screen where the "not so dead pixel yet" needs to return solves the idea of using different backgrounds for each level...
It´s a bit meta, because the screen of the first level is the code in GDevelop of the game itself XDD.
Thank you very much for your words and feedback! I`m thinking to add more levels, somekind of little story, other block types and visuals, and a couple more of mechanics (something simple and fun) to get a little game for this poor lost pixel XDD.
Yes! in the credits scene there are two players... I forgot to erase one (it was planned to have a companion and a short intro story, but this was imppossible in a 3 hours game jam XDD). GDevelop has capacity to introduce an option of multiplayer... It could be awesome to have the option to compete in reaching the top (in a physics game like this could be very fun to see).
I wasn't sure what to think at first but I had fun making the little guy fly across the levels. Not bad! Only gripe was needing to restart if I accidentally flew off the top of the level. It was really comical moving the player around though. Thanks!
Really like the interactive menu idea and visuals, good entry! Post processing a bit decreased performance but that's probably the browser limitations)
Cool game, the physic is well done, it's satisfying to send the character fly like that. The first level is pretty short and simple (but I guess it is to understand the mechanics so it's okay) and the second is funnier to play with a bit more challenge. Good job !
Very cool game! I really liked the controls and styling. I recommend it!
Some minor bugs detected (sorry!):
1. If you fall outbounds of the scene at level 2, it restart level 1 instead level 2.
2. The authenticator banner appears again and again at main menu, level 1 and 2, sorry.
3. Be careful moving the cursor near Menu button. I didn´t use the click option, so if you moving through the button you will automatically go to menu screen.
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