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A jam submission

Guns And Swords And KittiesView game page

sort out the weapons from the kittens
Submitted by Jordan Guillou (@JordanAGuillou) — 13 hours, 50 seconds before the deadline
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Guns And Swords And Kitties's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.1254.125
How do you rate the game overall (you can consider fun, dev time, etc.)?#14.5004.500
Audio#34.2504.250
Visuals#44.1254.125
How well does the game fit the themes?#74.0004.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours

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Comments

Submitted

Wow finally a game with an in game tutorial. Visuals and Audio are great. Gameplay is very fun and game is overall very polished!

Submitted

Very fun! I was expecting to have manage the cats forever, it was a relief when the ambulance showed up!

Submitted

Score of 61. I could have definitely gone further but unfortunately the difficulty doesn't scale so I eventually ended my run manually. The game is very well done, the visuals are a highlight, the audio is very good (although I didn't like that breaking boxes sounds like a gun being shot) and the music as well. The core gameplay loop is sweet and I think it really reached its potential.

Submitted

Really satisying little game, catchy song and nice sound effects!

Submitted

48 in my first game, then 81 in my second!

I've come up with a technique that works when the going gets tough: since you're not penalized for missing crates, when there's a cat on the conveyor belt, I keep it in my hand and wait for the truck without breaking any crates. Then I break crates again while waiting for the next cat. But after a while, the game was going so fast that I didn't even manage to catch the cat coming out of the crate I'd just broken XD! 

In any case, I had a lot of fun, the sound and visual ambience was very nice, and the story of cat's in the middle of the weapons factory made me laugh a lot. Well done!

Submitted

Pretty laggy! but the concept was interesting.... I'm wondering how did you program the logic of the pet ambulance?Nice to have instrucitons ingame, good job!

Developer

Sorry you found it laggy :( It runs fine on my computer. If you wouldn't mind me asking, are you on a laptop / using a track pad to play? Thank you for the kind words though - the ambulance shows up every 10 seconds I think and spawns at a random y-position - no complex logic