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GloriousView

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A member registered 50 days ago · View creator page →

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Oh damn, then I will have to think about some investments I did after playing this game D:

The renegade- or deserter-mechanic means someone is walking a way you didn't dictate and therefore is killed by you. Every time someone is killed (by you or the labyrinth), the way has to be found new and therefore resets.

I wanted to show this more clearly by shooting a projectile from the crown to the clicked field or even have small humans walk around the path and die, but like you said, time was short :D

The dark pieces represent grass and just do nothing. I implemented them because I found it to be unrealistic every step would be a win or fail.

I guess I will at least add these rules to my descriptions.

Thanks a lot for the feedback!

Since I know this can be an issue in Godot: did you add audio?

To answer your question: The concept was NOT compelling to me, since I felt I have no choice, which made it kinda pointless to have a degree of control in the scenes... ARE there ways to break the loop?

But, I REALLY enjoyed the concept, artstyle and theme as a kind of movie. You know, part of the definition of "Game" is, that you need to have a choice. So if you implement mechanics that really give the player a small chance of breaking or change the loop,I'd say it's worth finishing this project... IF you have a clear concept/story in mind.

Well done. Question: did you add audio? Would hate to give you a bad rating there (and I know it's an issue with godot sometimes)

If I could think of anything I would do different, I think I would speed up the movement a little, but besides from that: solid entry.

Great Level-design (good idea to restrict the number of rebirths), funny graphics (even a little animation). Pretty straightforward. Cool Demo

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The visuals look nice. Cool that you took the time to create some animations.

I think you also fulfilled the theme really good.

One thing: the audio, especially the jump-sound is really annoying over time, since it is a thing you do very very often.

Besides from that: nice puzzle, nice graphics, Theme fulfilled really good. Solid entry! I also like the story. I want to see this icecube having a minigame-cameo in another game where some character just makes a drink :D

Cool idea. I was thinking of a similar thing, but ended up doing something completely different :D
The gameplay is really nice and kinda relaxing, which blends great with your awesome choice of background-music.

The jumping- sound you chose can get a little annoying, especially since the rest of the game is pretty chill. I think I would remove the jump-sound or make it VERY subtle and add a gong-like sound to the reset-mechanic instead.

I really enjoyed this!

I think it fits the theme pretty well, since I just started hammering down the red button & getting a score of 301 with that tactic.

If it was intended to create a  repetitive labour-environment, you did great. But the score-system & audio (which you used really good) are not enough for me to feel rewarded for such a task.. I feel this could be a good starting-point for a game. Like a Level 1. I see 2 ways where this game could be going from there:

It could become a reaction-based game, for which you would need to implement more complex tasks & maybe work on a better reward-system. Also you would need to shorten the time-limit since focusing that long is hard.

Or it could become a clicker, in which case you would need to implement stuff that you can buy for points... which than auto-generates more points, for which you can buy new stuff and so on.

I'd love to play that game, but I won't download it. Maybe it's possible for you to upload a browser-version?

I'd love to play that game, but I won't download it. Maybe it's possible for you to upload a browser-version?

I'd love to play that game, but I won't download it. Maybe it's possible for you to upload a browser-version?

Cool entry. Question: is this supposed to have sound?

The physics worked good for me, which guaranteed an exciting gameplay.

In further development, you could try to speed up the camera with the ball. It's annoying in a reaction-game when you can't see your character anymore, just because it's too fast... but besides from that you did a really great job in the level-design.

Thanks. I just searched for some pixelart in the internet & pretty much copied it pixel by pixel, using a color-palette. Do you have any advice on making the controls/gameplay more obvious to a player?

I think at this point of development you can exploit the game pretty easily by just clicking the tiles on the wall :D

Thanks a lot for playing :)

Cool game. This is fitting the theme of the jam perfectly.

Since you already know about the clunky movement, I don't have much to say. I really liked the idea, the music... the.. worldbuilding? Solid game for the short dev-time. also very polished

Cool game. You rocked the theme of the jam. This is strangely really fun &  funny all the time.

Small optimization could be to add different types of bg-music. But it's a great game. Graphics are amazing.

Ok this is amazing, because it kind of teaches rl-skills, which is always a great thing which games do not enough (including mine).

I love the art-style & general theme.

For me as someone who never did trading-stuff, it was a little rocky to jump in, so maybe a tutorial would be good in further development (which you should do, this game is pretty unique).

The chosen bg-music is great. You could do easy improvements by also adding positive & negative audio-feedback to the trading-processes.

Overall: great game!

I figured out "the trick" after jumping the dragon like 10 times. This was a fun moment, where I realized how well you fitted the theme of the jam. Great job.

Advice I could give: instead of straightup LYING to the player (xD which is fine in this scenario), you could give advice on how to control the game. Somebody who never played a game won't be able to play yours.

And in my opinion that sound when defeating the dragon could be a little less modern, but it was rewarding.

An easy way to (further) improve the game could be a time-limit (which would also tell the player that jump-attack might not be the way).

Besides from that: great game! It was fun, it has a clever twist, the visuals are kinda cute, the audio is rewarding. The text you wrote s very sympathetic :)

Also thanks for giving credit to the tools you used... another audio-website for my collection ;)

Cool game.  It's obvious that you learned a lot about rewarding-systems.

An easy thing that would greatly improve your game (in my opinion) would be using a color-palette. I think your game is pretty dependent on colors.

The gameplay itself doesn't fit the theme of the jam, but is pretty fun. I found myself playing more often than I wanted :D

You nailed the use of audio with rewarding sounds & fitting bg-music! That's a thing I still need to improve for me. Overall, this is a great game considering the short dev-time

38.6m! I like the game. It's fun to play & I found myself replaying it quite often :D

Next time, try to find a creative solution instead of creating an apology. For me, it would have been perfectly fine to read a story at the start, that you are the biggest gigolo of the kingdom & now got kicked down a cliff. No cutscene needed.

I think you've done a good job with the pixelart & the character, but pixelart is not a fitting style for every game. Games with a lot of camera-movement (like this one) should better use smooth graphics like 3D, high-res png or svg.

You made an insanely good job in picking the right audio! Cool that you also gave credit, so I could add this website to my resources :)

This is insanely cool! I'd say Hotline-Miami with an awesome rebirth-mechanic!

You didn't fit the theme perfectly in my opinion, since one of the mechanics is to learn of past mistakes, but this is my only critique. The visuals are cool, the gameplay is SO FUN!! The audio rocks, the story is humorous . The mechanics work together pretty well & I feel it to be very rewarding that you can keep ahead of your past selves, since you directly see your skill-progress.

Great game, thanks to the team!

Ok, I'm obviously too dumb for your game & gave up pretty quickly, but it was fun as long as I played. I think it's an interesting puzzle game & I never played something like this before, so I would call it innovative :)

For future projects, you might want to check out a color-palette & download some cool music for your game.

Overall, I think you fitted the theme of the jam very well & created a fun game!

Really nice. I had a similar idea for my game, but did something completely different then :D You fit the theme of the jam really good. The game IS fun, but can get a bit repetetive. For my personal taste, the fun of smashing the block fades way before getting the sword. If you feel the same you might want to tune down the time you need to achieve the sword.

Also the game could be easily & greatly improved by adding a simple counter of how many hits a player already did.

But these are just some thoughts. It IS a cool game, has a well developed theme/story, nice & rewarding audio. It's greatly polished & I love the fact that the broken hammers keep lying around.

I'd love to play that game, but I won't download it. Maybe it's possible for you to upload a browser-version?

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So cool you developed that skill to export a web-version so fastly! Thanks!

So, I like the game. Making a rogue-like for the theme of this jam was a good idea.

I think the theme of this game is very cute overall.

The randomly generated elements work fine together, the artstyle is nice & the music gives a cozy atmosphere.

Of course the enemies are not that big of a deal, but for that dev-time this is a very solid game! Well done

Love that game. Good job. I can imagine it was relatively complicated to do.

Maybe you might want to create a common theme or story behind this, if you plan on developing this further.

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Really cool mechanics. Especially the wall-latches have a nice feel to them :)

Unfortunately I lack the skill to reach higher levels. But this was fun & the reanimation was a cool idea

This is addicting. I found my brain starting to really learn these strange symbols xD

Good job!

First click starts the game, so if you want music, you might have to click twice. The button gets transparent when music plays.

First click starts the game, so if you want music, you might have to click twice. The button gets transparent when music plays.

I am NOT one of the hosts or anything, so I can just make logical assumptions from my experience:
Since this is no commercial contest & it doesn't cover any topics fsk 18, I don't see why you shouldn't be allowed to join. You don't make any kind of legal contract or something. Even if you submit, you don't have any obligation to truly upload a project.
This is about fun & I never saw any restrictions regarding age.

So since you got nothing to lose, nothing to win (but experience) & I can't find any restrictions regarding age:
Just join :)

Yeah. Good thing planning doesn't count as time.. I saw the voting for the theme, started planning and hoped the best.. xD

When you only have to write anything down & don't encounter problems it goes pretty fast. And having a team helps too of course.

Sure! I think the rights wouldn't protect you if you additionally would steal my game-mechanics, art crafted by my team, names and so on. Therefore your project or story would get wildly different from mine. So please go for it. The world needs more good stories ^^ I researched that stuff last week, because I wanted to create some "legally different enough" music of Jack White for the game. It's not simple

Hey nice twist! Unfortunately the story is already fixed & works differently. I will say so much: it covers themes of addiction and control, so technically your ideas would be fitting too, but I think you understand that I'd prefer to stick to my own hardly crafted plot and plot-twists.

However I'm very open to your ideas regarding mechanics. I will see how they fit the story.

Powers for the swarm are a good idea... it should get some, since I feel it's a pretty cool character

Sound seems to be tricky. It's buggy in my game too...

Thanks! I think we can learn a lot from each other, being all devs and stuff. If you have any useful critique for my game, I'd also love to hear it

I'm blushing man, that's so nice! Thanks a lot

Hehe, you said that quiet nicely.

Actually at this point of the game there will be player-movement, so that you can control both protagonists (the swarm and the guy),  which also should make things a little more easy, I guess. But for the 3h time, we lacked the knowledge to figure out how this is done to a rigid-body. You think it's a good idea?
However, in the story at this point the protagonist is damn sure he controls the swarm. ;)

Hope you liked the demo ^^

Thanks! Hope you enjoyed the game :)

Can't believe you did this in just 3 hours! Amazing!

This means so much to me man. You're my first feedback in my first gamejam ever.

Thanks a lot!

sure! sure! overthinking is one of the main traps I run into, so you got a pretty good mindset with this. try to keep it that way :D