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GloriousView

32
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A member registered 17 days ago · View creator page →

Creator of

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Yeah. Good thing planning doesn't count as time.. I saw the voting for the theme, started planning and hoped the best.. xD

When you only have to write anything down & don't encounter problems it goes pretty fast. And having a team helps too of course.

Sure! I think the rights wouldn't protect you if you additionally would steal my game-mechanics, art crafted by my team, names and so on. Therefore your project or story would get wildly different from mine. So please go for it. The world needs more good stories ^^ I researched that stuff last week, because I wanted to create some "legally different enough" music of Jack White for the game. It's not simple

Hey nice twist! Unfortunately the story is already fixed & works differently. I will say so much: it covers themes of addiction and control, so technically your ideas would be fitting too, but I think you understand that I'd prefer to stick to my own hardly crafted plot and plot-twists.

However I'm very open to your ideas regarding mechanics. I will see how they fit the story.

Powers for the swarm are a good idea... it should get some, since I feel it's a pretty cool character

Sound seems to be tricky. It's buggy in my game too...

Thanks! I think we can learn a lot from each other, being all devs and stuff. If you have any useful critique for my game, I'd also love to hear it

I'm blushing man, that's so nice! Thanks a lot

Hehe, you said that quiet nicely.

Actually at this point of the game there will be player-movement, so that you can control both protagonists (the swarm and the guy),  which also should make things a little more easy, I guess. But for the 3h time, we lacked the knowledge to figure out how this is done to a rigid-body. You think it's a good idea?
However, in the story at this point the protagonist is damn sure he controls the swarm. ;)

Hope you liked the demo ^^

Thanks! Hope you enjoyed the game :)

Can't believe you did this in just 3 hours! Amazing!

This means so much to me man. You're my first feedback in my first gamejam ever.

Thanks a lot!

sure! sure! overthinking is one of the main traps I run into, so you got a pretty good mindset with this. try to keep it that way :D

Cool game.

When you add more graphics, I hope you go for some extra-gore :D

I think the piranha-behaviour is interesting, but it can get annoying to order them in place every second, so maybe you could tune down their free will a little? 

I also found some piranhas spontanously disappearing, I dunno if this is a bug, on purpose, or if I just missed some police-guy taking them out. Just wanted to say it in case it's a bug.

Thanks for uploading, I enjoyed playing your game & hope it will grow further. Might get the "Maneater" of 2d-games :D

Sad thing you didn't finish up. These look like interesting mechanics & I like the art-style

Played your game. It's the good old experience :)
Your collisionshapes are a little hard to predict sometimes. I often died without visually touching anything, which is really frustrating and might get users to ragequit your game.

If you have time you might also want to add sound (or fix the bug that made it play no audio) and yeah... your game might profit from the use of a color-palette.

Besides from that I love the overall-idea to bring a competitive multiplayer-froggeras a web-version to boring  offices and IT-classrooms. Good job ;)

Nice game. I appreciate how much time you guys took to create extra-animations. The general look and idea of this game are hilarious.

I think some action-element would fit it pretty well. Like people getting crazy and starting to chase the bees instead of the other way around, so that you'd have to flee from them for a short period of time instead of attacking

Cool game. I like the idea of controlling the swarm, just by looking around.

I think since the gameplay is basically searching stuff, this game would profit rom some mechanics of hidden-object-games. If you wanted to implement that, your world would have to get more details and an interesing artstyle, in which you hide objects (enemies for example) on which you must then click, so that the swarm can localize and attack them.

But that's just a thought. I think you got a cool and innovative mechanic running there. :)

Just played your game. Really nice. I like it.

If you're interested in feedback:
I had a hard time colliding with my own swarmers. That might be a bug or a feature, since swarmers are not just an advantage, but also a disadvantage a times in that scenario. But personally I wouldn't let the swarmers collide with the hero or themselves.

Secondly, I found it pretty disturbing that when I wanted to click on a new upgrade, my swarmers would run into that direction. Since you implemented keyboard-inputs anyway & only have 3 skills, you might want to add upgrade-keys on the keyboard, like "Q,E,C" or something, so "Q" would upgrade strength and so on.

I love the idea. reminds me of overlord, but as a topdown dungeon-crawler. It's just fun

Cool game man.

Great overall vibe & theme. You obviously really took your time to fine-tune the mechanics on this. Decision-Making feels really important and payoffs feel really great, just because of the ants following so slowly... that kind of perfect timing is something my game lacks at the moment. Thanks for the lesson :)
I can't think of any improvements for this game. Well done!

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First of all: cool thing that you decided to submit!

Secondly: Sweet little game. Pretty relaxing.

If you're interested in feedback:

Unless you have specific reasons to do so, I would change the Mouse-clicks from 3 mouse-clicks to 1. It's just unnessessary user-input, which on the long run might do minimal damage to their mouses or hands. 

Since collecting resources without spending these resources for a payoff, it gets a little boring over time, so you should add a goal. Since your game is lready pretty relaxing, some kind of building/growing-mechanic would be cool. Like feeding the queen or building structures in the bee-hive. I think the game would NOT profit from any added problems, like timers or enemies at its current state.

Again: cool thing you decided to join. I enjoyed your game and would love to see it grow further

Please upload a Web-Version if it's possible. I would have loved to play & rate your game, but I currently can't download such things. Maybe next time

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This is smooth. The physics are fun.

I love the idea of similarily controlling some units with different skills. I have a similar idea for my game for future devlopment.

I failed to defeat the red guys, but I really enjoyed playing. It just gets a little slow when both troups don't have many guys left. Maybe you could implement a sudden-death-mechanic to speed things up when troup-sizes shrink on both sides?
I really hope this will be a true fighting system in one of your future games!

Did you implement audio though? I didn't hear music. Trying to figure out if this is a bug. Would be a shame to give you a bad rating there, because the game is fun

This game is so fun man! hard competition this week.
I love rythm-games. Big fan of those necrodancer-games. I'm very thankful for the colored hints which arrows to press exactly. This is a kinda uníque mechanic as far as I know.

Good music, good vibe. Well done. Great work, especially for the short dev-time

scored 82. My player-skills suck man xD

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Playing works for me (it went to fullscreen-mode for me).

I like the occasional decision-making due to meteors. This is a chill little game, especially with the music and artstyle. I see it more to be on the strategy-game-side of all genres, so in further development it would profit from adding resources to mine, civilisations to meet and colonies to build (if that's what you're going for). 

For 3 hours, this is also pretty polished I like the game. & I will give it a nice rating

I think this is a REALLY cool game. It's simple character-movement, but so complex! I love the puzzle-elements and general level-design. If you're interested in critical thoughts: you might use UI-Elements that fit the general vibe of the game next time, but besides from that I love it. It's a relaxing, nice game. simple mechanics, but interesting & complex game. good job!

Simple game, but I keep bee-ing irritated on how much fun it is.

I love the totally over the top idea of shooting lasers at bees :D

You could improve the game in further development by using real 2d-lights and bumpmaps to create a truly perfect athmosphere, because: Artstyle is simple, but solid and music is well chosen to create a solid ambience. The general ambience is fitting, but also contrasting the gameplay. Well done :)

Please upload a Web-Version if it's possible. I would have loved to play & rate your game, but I currently can't download such things. Maybee nex time

I like all the meachanics. They are really fun and fluid.

Your game would drastically profit from a finite goal, like actually getting the flock to the farm. And some elements of surprise, like lightning striking from the sky or some roads being blocked due to road works

You're great at polishing though. The mechanics (not the game-loop itself) are really good-looking and fun.

First of all: I love your self-improvement goals.

Secondly: I lack the player-skills to understand the last part of the level, so I can't get to the crystal.

I really love the switch-character-mechanic. I will steal them for my swarm game when I tell a different part of the story, since my swarm is also lead by another protagonist. this mechanic is so cool :D

I like it. Simple but cool. Your game would profit greatly from a Timer or a wolf

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Hi, I'm the dev. I encounter trouble with the audio of the exported version. If you lose or win the game, pushing the "Replay"-Button might start the music

Hi, it's the main-dev.

If you want to talk to me directly, your chances get higher if you use the following prefixes for your comments, since I will occasionally search for them IF it gets crouded here:

How did you like my game? If you want to give it a rating, please write RATING: and then x/5 (so for example 4/5. If you'd like to leave a comment why, feel free to add it! I'm absolutely curious about it. I don't need this "nice and polite" stuff, just talk from your heart :)

If you have personal or emotional problems with the game (you feel like it's too difficult or you don't understand something, if you feel it's too dark or it faces some contents you don't like) please start your comment with <3  Chances I change your issue will be 50/50 in that case, since I mostly have specific reasons to structure style and story like I do.

If you encounter any technical problems, I'd love to hear about the exact device and the exact problem to hopefully fix it soon! write !BUG! at the start of your comment then

If you have any ideas or there's some content in your head you think might make the game more fun, feel free to write it down and start with +++ if there's something else, just write it down. If you think I should read it, your chances get better if you start with """ Have a lovely day, my fellow humans. Try to make the most fun out of it!

(1 edit)

Hi, it's the main-dev.

If you want to talk to me directly, your chances get higher if you use the following prefixes for your comments, since I will occasionally search for them IF it gets crouded here:

How did you like my game? If you want to give it a rating, please write RATING: and then x/5 (so for example 4/5. If you'd like to leave a comment why, feel free to add it! I'm absolutely curious about it. I don't need this "nice and polite" stuff, just talk from your heart :)

If you have personal or emotional problems with the game (you feel like it's too difficult or you don't understand something, if you feel it's too dark or it faces some contents you don't like) please start your comment with
<3 
Chances I change your issue will be 50/50 in that case, since I mostly have specific reasons to structure style and story like I do.

If you encounter any technical problems, I'd love to hear about the exact device and the exact problem to hopefully fix it soon! write
!BUG! at the start of your comment then

If you have any ideas or there's some content in your head you think might make the game more fun, feel free to write it down and start with
+++

if there's something else, just write it down. If you think I should read it, your chances get better if you start with
"""

Have a lovely day, my fellow humans. Try to make the most fun out of it!