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Seasons Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.333 | 4.333 |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
How well does the game fit the theme? | #3 | 4.667 | 4.667 |
How much do you enjoy the game overall? | #3 | 3.889 | 3.889 |
Overall | #3 | 3.981 | 3.981 |
Audio | #7 | 3.000 | 3.000 |
Visuals | #12 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hour 54 min
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Comments
I actually enjoyed the weird physics, it made the game fun. Especially when switching between seasons to shoot myself up with a summer bush :D Well done!
It's very satisfying to have collected all the coins!
i helped yay
Hi!
I really liked playing it. It was a very fun game
One thing that annoyed me was that your movement speed didn't reset when you died and kept on moving.
Otherwise, it was very good.
I think the level design was very well done when changing the seasons. The controls could feel more responsive. Overall well done.
Wow, I've enjoyed this very much.
This is a proof that you don't need AAA graphics to get immersed into the gameplay.
That being said, there's only one thing that needs refinement and that's user controls. Two things in particular. The horizontal acceleration feels too high, almost completely unpredictable. And the other thing is getting stuck to the wall, when a corresponding arrow (towards the wall) is pressed. Almost as if the gravity no longer applies.
But other than a few tweaks for user controls, this game is really fun.
Hey!
nice game, the acceleration of the player feels a little bit funny! But the game play is really cool.
I made a Video playing your Game :-)
Not bad, the game is really simple, took a few minutes before you really get a grasp of it though. Actually really similar to my game but really different in the same time.
Anyway, let's talk about the gameplay. if i had to describe it, i think i would say it's a platformer game with a changing size block and disappearing obstacle. it's not really sound interesting, but i think you really done it's right here. but i still think it's too simple and need more thing to spice it up.
the visual is really simple, it's not "good" though, just rather mediocre, almost decent
there's only sfx for the audio, not bad. my game doesn't even has sound lol
am i enjoying it ? um well... it's not bad but not great ether, just decent but it's fit the theme really well.
good luck on your next projects.
Hey, seems like we had a very similar idea for the theme. :D
And you actually managed to make a map that doesn't change too dramatically from season to season. Good job!
At first I thought the controls felt a little too floaty and slidey but they were a lot of fun once i got used to them. I'm not sure if it's intentional but i found out you can get a big boost from trees that grow in the shift to summer, which was also fun.
Hey we did! Yeah, your game had really tight controls and way better visuals, haha. Also really liked the audio on yours!
Some of the physics was a little less than intentional :P. Issues with a short timeline, haha. At least it was the fun kind of physics bug!