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Tempus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 3.221 | 4.200 |
How much do you enjoy the game overall? | #12 | 2.914 | 3.800 |
Overall | #13 | 2.838 | 3.700 |
Did you make it in 3 hours (put 5 by default) | #13 | 3.835 | 5.000 |
How well does the game fit the theme? | #14 | 3.528 | 4.600 |
Visuals | #15 | 2.454 | 3.200 |
Audio | #16 | 1.074 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 55 minutes
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Comments
Hi!
It was a very good game. I liked the use of seasonal mechanics and how you had to change them mid movement to progress in some areas
Well done. I really liked the mechanics.
Although, only in the last step I realized I could jump, lol.
I also got stuck in a falling/respawn loop somewhere around the last few steps when I fell into an abyss...
I don't know how it restarted, but I've tried changing a season to something else, and then all of a sudden I appear on the red block. Maybe a system of checkpoints would help with that.
But other than those few things, this is a game I'd be happy to play an expanded version with more puzzles.
Its really cool how you need to think about switching between the seasons but at the same time moving along the levels.
I think this would make great level designs.
Good game mechanics, it would be cool if I could switch between the seasons by buttons. And I want more levels of course, what else can I want from projects on a 3-hour jam xD
Thanks for the suggestion. I wanted to actually make a circle picker, but that would took too much time. And from experience, using 1234 and WSAD is not a good idea when it relies on the abilities so much :P
And second part is also true, 3 hours is not enough time to design proper levels and mechanics :)